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SCULPT
ZBrush 3.1 brings you the next step in sculpting, letting you create with shadows, alphas, providing you with a huge palette of brushes, and the ability to create even more. This powerful, scriptable tool lets you control your sculpt as never before, Using a number of mimic materials, you can simulate gravity, create numerous variations atop your original, or even using your original geometry to give your model a whole new wardrobe. And if you’re new to ZBrush, Rapid Start lets you dive into creating with the smallest possible learning curve.

3D Sculpting With Alphas RealTime Shadows "Matcap" Materials
3D Sculpting with alphas Real-time Shadows Mimic Materials
A powerful new feature; sculpt with any ZBrush alpha or your own. Add a whole new level of detail to your brushes. You may even choose to have ZBrush start up with your own custom alpha. Real-time shadows provide a level of visual feedback as you sculpt, giving you the ability to control the lighting conditions, seeing the lighting you prefer, and controlling the lighting conditions ultimately used in your model. Sculpt using a number of mimic materials, including two flavors of red wax, pearl cavity and white cavity.
Video Demonstration Online Documentation Video Demonstration
     
New Brushes Lazy Mouse Gravity
New Brushes Lazy Mouse Gravity
A quiver of new brushes lets you create as never before. And if the ones we include aren’t enough, ZBrush lets you create even more. Lazy Mouse provides you with a way to control your curves and steady your hand, creating precise and controlled brush strokes. Effortlessly. Simulate wrinkles, age, wind, magnetism or other gravitational pulls.
Video Demonstration
Online Documentation  

 

 

Subtools 3D Layers Mesh Extraction
Subtools 3D Layers Mesh Extraction
Subtools let the artist treat a single mesh as numerous independent objects, giving you the ability to create much larger structures than your system would otherwise permit. Release yourself from a linear workflow, and work on as many versions, details and elements as you wish, in whatever order suits your process and your creation. Use existing geometry to adorn your model with a jacket, helmet, gloves, vest or whatever garments it may need.
Video Demonstration Online Documentation Video Demonstration
Local Subdivision Lasso Tool  
Local subdivision Lasso Tool
Add detail to only the areas where you need it most, add local subdivision around an eye to create crow feet wrinkles, or a forehead to make creases, all while the remaining geometry stays lighter. Create freeform selections with the Lasso tool.

 

 

 
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