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Detailing Next-Gen Characters in ZBrush
Learn a production workflow and time-saving techniques for creating high-resolution geometry for use in games, methods of sculpting, generating and applying maps, and adding character enhancements for appeal. Contains over 5 hours of project-based training for artists learning the creative processes of modeling and sculpting characters for next-generation games.
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CHARACTER MODELING IN MAYA AND ZBRUSH
Volume One covers the character modeling process using Maya and ZBrush, as well as some lighting, composition and texture exploration. Using UVlayout, he flattens the UVs of the multiple basemesh components. Jester is then imported into ZBrush for sculpting and detailing. We give some thought as to the resolution for each subtool that should be sent to Maya and export them with normal maps generated in Zmapper. Once in Maya, the shader networks are blocked-out so that Jester renders in Maya with the same level of detail that he had in ZBrush.
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Digital Tutors
Texturing with ZBrush 3
Learn a production-tested approach to texture painiting and generating normal and displacement maps with ZBrush 3.1. Contains nearly 4 hours of time-saving texturing and sculpting techniques that are widely being used throughout Films and Games. Perfect for new and intermediate artists.
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Digital Tutors
Materials and Rendering in ZBrush 3.1
Learn time-saving rendering techniques and proven workflows to understanding and utilizing materials, lighting, post-processes, and features such as Matcap in ZBrush 3.1. Contains over 3 hours of project-based training covering materials, lighting, and rendering techniques that are currently being used throughout Film and Games. Perfect for artists using ZBrush 3.
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Kurv Studios
Get into ZBrush 3.1 - Sculpting, Texturing & Rendering
This video is a project based training video showing you how to create the cover image, Oranguman. Oranguman is Wayne's character imagining if the Orangutan species evolved into a human type species. This video starts off showing you some tips on modeling and some time saving interface customizations. Wayne then moved on into the modeling sections where he goes from a basic ZSphere character to showing you how to create fine details included details in HD.
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Kurv Studios
Get into ZBrush 3.1 - Total ZBrush
Wayne and KURV studios have been working with Pixologic for some time to create this video and release it for ZBrush 3.1. This DVD takes you ‘from the ground up’ covering every feature of ZBrush 3.1. It doesn’t assume any knowledge and provides insights into how and why everything works. This isn’t a ‘project disk’ as Volume 2 is (coming in early October), but rather a workflow DVD. That is to say the whole point of this disk is to get the viewer as comfortable as they can be with ZBrush in a very short time.
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Gnomon
Introduction to ZBrush 3
This DVD covers everything you need to get started in ZBrush, and exposes many behind the scenes details and advanced working processes. Meats covers all possible sculpting and color painting tools, as well as the new topology, transpose and projection tools. He also shows how to use ZBrush as an illustration package, harnessing the power of the 2.5D Pixol technology. As a core member of the ZBrush 3 beta team, Meats has worked closely with Pixologic to bring you this essential training DVD.
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Digital Tutors
Introduction to ZBrush 3
Easily get started with ZBrush 3. Learn time-saving modeling, sculpting, and painting techniques and tools that are used throughout the Film and Games industries. Contains over 4 hours of project-based training. Great for artists learning ZBrush 3.
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Ditgital Tutors
Pipeline Integration with Maya and ZBrush 3
Learn a production approach to integrating Maya and ZBrush 3 in a mixed pipeline environment. Contains 4 hours of innovative modeling, sculpting, and map generating techniques that are commonly used throughout Film and Games. Perfect for intermediate artists using Maya and ZBrush 3.
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Digital Tutors
Sculpting Techniques with ZBrush 3
Achieve unparalleled results using ZBrush 3. Learn several time-saving modeling and digital sculpting techniques that are widely used throughout the Film and Games industries. Contains over 4 hours of project-based training. Great for new to intermediate artists.
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Gnomonology
Your online resource for aquiring the technical skills needed to succeed as a creative professional.
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Gnomon
Character texturing Techniques
In this DVD, Ian textures and completes the game cinematic character he modeled in Character Modeling for Production. In this lecture, he shows different techniques to UV map objects of various complexities quickly and efficiently using 3ds Max's UV tools and DeepUV.
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Gnomon
Character Modeling Techniques
In this DVD, Ian shows you the tools and techniques he uses to quickly create a full character model in 3ds Max, leading you through the basic character production pipeline used at Blur Studio. He takes you through the process of building clean geometry using Max's built-in toolset as well as using the PolyBoost plugin. Ian shows how to easily enhance objects with ZBrush, and how to quickly find the form and detail of your character. From there he demonstrates how to bring the geometry back into Max to make it animation friendly by retopologizing.
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Gnomon
Creature Texturing and rendering for Production
In this DVD, Laurent reveals his techniques for creating the textures and shaders for the final stage of the creature modeling and texturing pipeline. Laurent shows how to create texture maps from scratch using a small library of different concrete and plaster textures. Using BodyPaint, he takes the cavity map from ZBrush and uses it as a guide to create the other maps for the creature.
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Gnomon
Creature detailing for Production
In this DVD, Laurent shares his techniques for detailing and refining the model he started in Creature Modeling for Production. Using 3ds Max, Deep UV and ZBrush, Laurent demonstrates the pipeline he uses every day at Blur Studio to add final details to a high-poly model based on a Carlos Huante design. He discusses how to achieve clean UVs with Deep UV, and how he adjusts volume proportions in ZBrush.
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Gnomon
Creature modeling for Production
In this DVD, Laurent reveals his process for creating a high resolution creature, designed by Carlos Huante, for the video-game cinematic production pipeline. The pipeline presents many challenges such as working with short deadlines, achieving a clean topology and being able to interpret a 3\4 view concept into a complex and detailed 3D model. This DVD will cover the creature modeling from low-poly modeling to high-poly detailing using 3ds Max and ZBrush.
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Gnomon
Introduction to ZBrush
Designed for the artist new to ZBrush, this 2-disc set features six hours of lecture which will teach you everything from the interface to all available tools. Meats Meier teaches you about Pixologics 2.5D pixol technology, and the interface that controls a unique hybrid of painting and 3D, blurring the line between pixels and polygons. Meats goes into detail explaining tools to create, manipulate and sculpt multiple-resolution 3D objects. You'll also learn various methods of creating and applying textures and materials to your geometry as well as ZBrush's efficient, integrated multi-limbed polygon modeler, Zspheres.
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Gnomon
Building Creatures using ZBrush
Continuing his Tethered Islands series, Aaron Sims shares his techniques for building a creature in ZBrush. Using ZSpheres to design the initial body structure, Aaron develops the character from scratch. He then demonstrates how to skin the ZSpheres Ú and add details, color and lighting. In XSI, Aaron discusses the basics of rigging, weighting, and animating the imported creature from ZBrush.
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Gnomon
Digital Sculpting : Human Anatomy
In this DVD Zack Petroc presents a modern approach to digital sculpting that includes technical discussions, and features in-depth techniques for adding life and realism to your characters. Using a Maya-to-ZBrush workflow, the viewer takes a step-by-step look at how underlying muscles and bone structure affect the true form of the human body. The Maya content highlights creating and preparing a low-resolution base mesh, and includes techniques that apply to other Poly modeling packages. The central part of this demonstration takes place in ZBrush, with a comprehensive description of how to develop anatomy while adding weight, balance, and realism to your character.
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Gnomon
ZBrush Production Pipeline
This DVD focuses on the relationship between Maya (or any 3D package), and the wonderful sculpting, texturing and displacement creation tool that is ZBrush. Meats discusses the basics of ZBrush, focusing on working efficiently, moving your work between applications and rendering the results within your favorite renderer. Various methods of texture map creation and application are covered, including view port painting and using the many 2.5D painting tools inside the Projection Master for real time, detailed texture application. Materials, color, geometry sculpting and displacements are explained, along with the methods of using ZBrush as an animated blend shape (morph target) creator.
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Gnomon
ZBrush For Illustration
This two-disc set follows ZBrush master Meats Meier through the process of creating his “Arm Upgrade” illustration, from concept to final print. Designed for the artist familiar with ZBrush and its tools, this lecture provides a rare glimpse into the workflow and techniques of this accomplished artist. As Meats creates his detailed imagery, he explains his wire style and the process of using materials, layers and easy light setups. This lecture demonstrates the ease and advantages of using ZBrush's 2.5D environment to create complex high-resolution imagery.
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Gnomon
Detailing Characters : ZBrush Alpha Library
In this new series from Aaron Sims, he reveals his process for building the 3D world of his project Tethered Islands. In this lecture, Aaron demonstrates his techniques for sculpting character textures using ZBrush. Aaron shows the basics of using sculpting tools, and covers how to use alpha textures for applying detail to a character. This DVD contains a library of over 150 pre-made alpha textures which are available for your own projects. Aaron also illustrates how to make your own custom alphas using Adobe Photoshop®.
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Gnomon
Creature design
In the first of two DVDs, Aaron Sims illustrates the techniques he uses when designing creatures for movies. As the character’s facial features are the first and most important part of designing characters in film, this DVD concentrates on creating the character head. Using Photoshop, XSI and ZBrush, Aaron shows you how to accomplish stunning designs that can be easily altered for other designs. Speed is an important aspect of character design in production, which Aaron demonstrates by showing you how his process helps you design within a production environment.
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Gnomon
Head Sculpting and Texturing
This 2-disc set takes an in-depth look at the design and creation of a detailed character head using Pixologic’s ground breaking software ZBrush. In over eight hours of lecture, Alex Alvarez sculpts a head from scratch using Zspheres and ZBrush’s arsenal of sculpting and detailing tools. Beginning with primitive shapes derived from Zspheres, the primary forms of the head are quickly blocked out to determine general proportion and design. Alex then refines the eyes, ears, nose, mouth and horn regions before moving into Projection Master to create surface details. Once the geometry is complete, the use of ZBrush as a texturing tool is demonstrated in the creation of high-resolution bump, color and specular maps.
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Kurv studios
get into ZBrush
ZBrush has been adopted by major 3D Studios across the world and integrated into the production pipeline. Get Into ZBrush will take the artist on a tour of the ZBrush interface and explain how each tool can fit into their workflow. Using plain, well paced narrative Glen takes the viewer, panel by panel on an eye opening exploration. Part two then moves onto a project to model a 3D head from the innovative ZSpheres onto high polygon modeling, texturing using the native mapping modes and finally onto lighting and rendering the model. There is no other software on the market today that allows you to model organic models with polygons counts reaching the million mark and this video helps you to explore it fully.
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Digital Tutors
Intro to ZBrush
"Introduction to 3D: ZBrush Basics" focuses on the newest trend of photorealistic modeling making this training kit an absolute must-have! ZBrush is a 2D and 3D image creation and processing application, powered by a real-time rendering engine. Based on unique "Pixol" rendering technology, ZBrush enables artists to paint an image with depth, while applying both 2D and 3D effects in one integrated, real-time workspace. As you learn breakthrough modeling techniques in detail, you will also learn: materials, ZSphere modeling, polyframe enhancements, multi-resolution mesh editing, displacement & normal maps, sculpting brushes, visibility controls, advanced geometry tools, paint brushes, alpha controls, texturing, strokes, and the controls necessary to create imagery with unprecedented levels of sophistication and visual detail.
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Digital Tutors
ZBrush to Maya Intergration
"ZBrush and Maya Integration" engages you with over 5 hours of project-driven training and through the entire process of modeling, sculpting, UV layout, and rendering using the complimentary workflow between Zbrush and Maya workflow. Each lesson is developed to increase productivity with time-saving tips and fun, hands-on projects. Popular topics covered in "ZBrush and Maya Integration" include: an application overview, polygon modeling, projection master, morph targets, UV mapping techniques, geometry sculpting, displacement maps, cavity maps, normal maps, brushes, symmetry techniques, stencils, advanced geometry tools, rendering with mental ray, subpixel displacement, and several additional lessons designed to give you a firm understanding of using ZBrush and Maya in an integrated workflow to achieve unsurpassed results.
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Digital Tutors
ZBrush to XSI intergration
"ZBrush and XSI Integration" engages you with over 5 hours of project-driven training and through the entire process of modeling, sculpting, UV layout, and rendering using the complimentary workflow between Zbrush and XSI. Each lesson is developed to increase productivity with time-saving tips and fun, hands-on projects. Popular topics covered in "ZBrush and XSI Integration" include: an application overview, polygon modeling, projection master, morph targets, UV mapping techniques, geometry sculpting, displacement maps, cavity maps, normal maps, brushes, symmetry techniques, stencils, advanced geometry tools, rendering with mental ray, subpixel displacement, and several additional lessons designed to give you a firm understanding of using ZBrush and XSI in an integrated workflow to achieve unsurpassed results.
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