ZMapper
Generate normal maps for any game engine or 3D program using ZMapper.
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Displacement Exporter
Export 32, 16 and 8 bit displacement maps as well as convert grey scale maps to normal maps using Displacement Exporter. |
New Brush controls
Color Mask: Use polypainting on your model as a mask.
Backface Masking: All polygons with their normals facing away from your brush will be masked off.
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refined interface
The ZBrush interface has been redesigned. Related buttons are grouped into visual categories making it faster for you to work. |
poseable symmetry Poseable
Automatically create symmetry based on topology instead of world space. |
User-Assigned Hotkeys
Assign your own hotkeys using a few simple keystrokes.
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