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New In ZBrush 3.1Core FeaturesSculptPaintZApplink V3ZBrush 3 Movie


ONE EXTRAORDINARY LEAP FOR ARTISTS

ZBrush 3.1 continues our mission of creating innovative and powerful tools for digital artists. ZMapper and Displacement Exporter have been ported for ZBrush 3.1 to allow more flexibility for exporting your sculpt. Using our Smart Resym technology, ZBrush 3.1 now includes Poseable Symmetry. Keep symmetry on your model at the click of a button. No matter the pose. Check out what its like to sculpt in the new ZBrush. Upgrade your copy of ZBrush now.

For more information about each feature outlined below, please visit the ZBrush Online Documentation

ZMapper
Generate normal maps for any game engine or 3D program using ZMapper.

Displacement Exporter 
Export 32, 16 and 8 bit displacement maps as well as convert grey scale maps to normal maps using Displacement Exporter.

New Brush controls
Color Mask: Use polypainting on your model as a mask.
Backface Masking:
All polygons with their normals facing away from your brush will be masked off.

refined interface 
The ZBrush interface has been redesigned. Related buttons are grouped into visual categories making it faster for you to work.
poseable symmetry Poseable
Automatically create symmetry based on topology instead of world space.

User-Assigned Hotkeys
Assign your own hotkeys using a few simple keystrokes.

 

new brush palette with brush presets

 

new topology controls

 

Reproject Higher  Subdivision Levels
Use Reproject Higher Subdiv to relax your mesh's topology and reduce polygon stretching

 

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