November, 2010 – ZBrush 4 Review in 3D World Magazine
3D World November issue features a comprehensive 4 page review of ZBrush 4 by Scott Spencer. Scott is a ZBrush beta tester, currently working at Weta Workshops and is author of ZBrush Character Creation and ZBrush Digital Sculpting: Human Anatomy. In this article he refers to images by Byran Wynia (another ZBrush beta tester) who created the creature design sculpt and render using ZBrush 4. The November 3D World also features a 6 page article and training tutorial by Ryan Kingslein on how to build a character from scratch and add materials. Ryan reveals how he uses ZBrush in his workflow to create accurate anatomy and convincing clothing.
- Articles by Scott Spencer and Ryan Kingslein
November, 2010 – ZBrush and ZBrush 4 beta testers and artists featured extensively in latest edition of 3D Artist
3D artist magazine front cover features the ‘Roller Bunny’ image created in ZBrush by Gregory Callahan. The ‘gallery’ team loved Mr ThiNose, a plasticine man sculpt, by ZBrush 4 beta tester and artist Yiannis Tyropolis -Yiannis said the character was created during beta testing for ZBrush 4. 3D Artist ‘studio’ section features a special 6 page step by step tutorial by top CG/VFX artist Akin Bilgica, on how he used ZBrush in the character modeling workflow in the making of the Sky Fisherman. Frederick Storm, another ZBrush 4 beta tester was interviewed in the ‘community’ section showing how he uses ZBrush in his design process. Frederick is also included in the magazine free disc showing a 40 minute video on how he makes a critter character from scratch using ZBrush. Ryan Kingslien’s free ‘ZBrush Workshops’ was recommended as an invaluable resource and other ZBrush artists were featured in the Questions and Answers section on "how to create my own MatCap material in ZBrush."
October, 2010 – ZBrush’s latest contributions to the game industry!
How ZBrush is pushing the state of the art in the game industry with the current generation of CG game characters
- Article by John Gaudiosi
June, 2010 – ZBrush 3.5r3: Game Developer Review
"So is ZBrush® worth it? I have used other 3D sculpting tools, and they have generally been easier to just pick up and jump into, but none of them have come anywhere near the power and versatility of ZBrush®. It truly allows the artist to create anything he or she can imagine."
- Review by Adam May
January, 2010 – Vancouver Film School and Pixologic Announce Official Partnership – 3D Industry and Educational Leaders Join Forces
Vancouver Film School (VFS), Canada’s premier entertainment arts institution, and Pixologic, maker of the award-winning 2D/3D sculpting, texturing, and painting application ZBrush®, today announced an official partnership agreement to provide VFS with full access to educational licenses for Pixologic’s cutting-edge software, ZBrush®.
January, 2010 – ZBrush® Digital Sculpting Human Anatomy
Scott Spencer has written a new book that teaches anatomy in a coherent and succinct style. Insightful explanations enable you to quickly and easily create characters for in many different industries.
December, 2009 – ZBrush 3.5r3 Tips and Tricks
ZBrush 3.5 packs a lot of punch, with major workflow enhancements and exciting new features. There's a lot to take in, so ZBC put together a bunch of tips and tricks to give you a hand.
December, 2009 – Sculpting an Alien Helmet
This ZClassroom video, will teach you how to use new ZBrush 3.5 features to create a quick sculpt with ZSphere, then add further detail with Polypaint to Polygroup conversion.
December, 2009 – ZBrush in the industry
From Pirates of the Caribbean to Tron, ZBrush has been used in many feature films, games and commercials. So, Pixologic decided to put together a collection of all the places ZBrush® has been used.
November, 2009 – ZClassroom updated!
Discover three new set of learning videos about the new ZBrush 3.5 update: ZSpheres II & ZSketch, Surface Noise and the Planar brushes. ZBrush 3.5 won't have any more secrets for you!
September, 2009 – ZSpheres II
The ZSphere modeling tool within ZBrush® has ignited artist's imagination by freeing them from technical restraints. Take a look and ZSpheres II coming to ZBrush 3.5.
August, 2009 – PaintStop
New to ZBrush's© powerful plugin library is PaintStop, which gives you truly life like painting and drawing tools. Download PaintStop now.
July, 2009 – ZBC Interview – Digic Studios
Pixologic is proud to present an amazing Interview with Digic Studios on their work on such pieces as Warhammer: Mark of Chaos and their anticipated Assassins Creed II trailer.
June, 2009 – Pixologic Interview Archive
Pixologic Archive of great interviews from industry leaders who use ZBrush®.
June, 2009 – ZBrush® Blog
Pixologic™ launches the ZBrush® Blog.
June 2009: Subscribe to the RSS feeds for the latest news and tutorials from Pixologic™.
June, 2009 – GoZ
ZBrush® at the center of your workflow.
June 2009: With a single click of a button, GoZ lets you quickly transfer your geometry back and forth between ZBrush® and other 3D applications...
Visit GoZBrush.com for more information
May, 2009 – Action Hero Gallery
Action Hero Gallery – Winners of the Action Hero Contest
May 2009: Super things are happening on June 6, 2009 at 7:00 PM. This just in! Reports are coming in from Hollywood, CA for that super heroes and villains alike are being spotted at the Gnomon Gallery
April 23, 2009 – ZBrush 3.12B Update
ZBrush 3.12B Update.
ZBrush 3.12B contains optimizations and feature adjustments of ZBrush 3.12. The update is a free download for all ZBrush OSX registered users.
April 2009 – Texture Libraries
ZBrush® Texture Libraries
April 2009: Pixologic™ provides free Texture Library images created for the community and ZBrush.
March 2009 – Alpha Libraries
Free Alpha Library downloads.
March 21, 2009: Pixologic™ provides free Alpha Library images created for the community and ZBrush.
February 2009 – Action Hero Contest Winners
Winners Announced.
February, 2009: Pixologic™ announces the winners of the Action Hero contest. View the gallery of winners and the prizes they received worth a net total of $12,000.
January 2009 – ZClassroom Homeroom
ZClassroom Homeroom never looked so good.
February 21, 2009: Register for your opportunity to see ZBrush® demos by industry professionals. RSVP ends February 19, 2009.
January 2009 – User Group Meeting
Pixologic™ hosts the User Group Meeting in Denver
February 21, 2009: Register for your opportunity to see ZBrush® demos by industry professionals. RSVP ends February 19, 2009.
December 2008 – Epic Focus
Interview with Epic Games.
Pixologic's exclusive interview with Epic Games and ZBrush's critical role in the development of Gears of War 2. Full gallery of images done by the artists of Epic Games.
December 2008 – Action Hero Contest
Pixologic™ lanuches the Action Hero Contest
Prizes totaling $12,500. Click here to take part in this competition to create the greatest Action Hero!
November 2008 – MatCap Downloads Library
The official ZBrush® MatCap Library
Here you will find an easy to use browser that let's you choose a category and then download any material that catches your eye.
November 2008 – Turntable Gallery 2
View ZBrush® sculptures in 360 degrees
Experience ZBrush® sculptures in our newly updated interactive 360 degree turntable gallery.
September 2008 – ZBrush® for Mac OS X
ZBrush 3.12 comes to the Mac
Pixologic™ releases ZBrush 3.12 for Mac OS X. Check out some of the new features offered for ZBrush 3.12 and download a copy today
September 2008 – NEW Video Tutorials
A look inside the industry with Cesar Dacol Jr.
Cesar Dacol Jr. has worked in the film industry for nearly 20 years, having started his career in the makeup effects industry and transitioning to computers effects in the mid 90’s.
August 2008 – NEW Video Tutorials
Architectural Techniques: Advance Projection Master
In this set of video tutorials Sebastien Legrain shows you step by step how he creates complex architectural elements using the power of Projection Master inside ZBrush.
August 2008 – NEW Turntable Gallery
Experience ZBrush® sculptures in our new interactive 360 degree turntable gallery.
July 2008 – Artist Intreview Sze Jones
"I can’t imagine my tool box without ZBrush® in it. I think ZBrush® itself is a “Must have” tool for every artist." – Sze Jones
July 2008 – Artist Profile Jelmer Boskma
"I have used ZBrush® and XSI on all my personal projects, and I find they work great together...Also modifying or posing the geometry at a later stage in XSI, and re-importing it back into ZBrush® has proven to not be a problem at all." – Jelmer Boskma
June 2008 – Stan Winston 1946 - 2008
Pixologic™ would like to take this moment to give homage to one of the greatest visionaries of Hollywood movie magic.
Farewell Stan...
June 2008 – Large As Life
During the late Cretaceous period, size did matter. But then again, nearly all the creatures at the time were supersized. CineVision used ZBrush® in the pipeline where the details were added and sculpted in. And detail was extremely important in the IMAX environment. Thus, when the high-res model was approved, it was subsequently broken up into smaller pieces and taken back into ZBrush® so another level of detail could be added.

Computer Graphics World, "Large As Life" ‐ Volume 31 Issue 1 January 2008
June 2008 – ZBrush® Character Creation: Advanced Digital Sculpting
Digital Art Director Scott Spencer at Gentle Giant Studios provides his expertise and experience in ZBrush® with real life examples and insight from other industry experts.

Eric Keller has been working professionally as a digital artist and 3D animator since 1998. If you want to take advantage of one of the hottest CGI tools available, Introducing ZBrush® is the perfect place to start.
May 2008 – ILM: The Spiderwick Chronicles
Interview with Frank Gravatt: Creature Modeler, Concept artist, and Digital Supervisor Frank Gravatt discusses what he went through to climb the ranks of ILM. Frank uses ZBrush® to create Mulgarath's as a combination of "demonic nastiness."

"I was blown away by what I could do in ZBrush."

He also discusses how he used ZBrush's® alphas to create realistic textures and sculptures.
May 2008 – Power Play on Power Suits
Find out how Winston Helgason led the team at The Embassy to build the Mark I using ZBrush® for this year's blockbuster hit Iron Man.

Computer Graphics World, "Power Suits" – April 2008
May 2008 – Lions, Tigers and Bears 'Oh My!'
An entire Narnian animal kingdom needed to be created digitally for The Chronicles of Narnia: Prince Caspian. Read how ZBrush® helped in creating this animal kingdom, digital genesis.

Computer Graphics World, "Animal Kingdom" – April 2008
April 2008 – Walk the dinosaur: pDF Part1, PDF Part 2
In 3DWorld magazine special 21-page cover project, Weta Productions animation director Steve Lambert provides a complete step-by-step guide to animating a dinosaur in motion, using Weta's actual production workflow.

Contents include (Contents included in the PDF are in BOLD):
Modeling a basic blockmesh in Maya
Refining the form and sculpting surface detail in ZBrush
Painting surface textures in ZBrush

Setting up a production-quality full-body rig in Maya
Keyframing basic walk and run cycles
Setting up a subsurface scattering shader network in Maya
Rendering the finished animation

for more information please contact 3DWorld Magazine
Pixologic™ Interviews: Pendulum Studios' Patrick Switzer
More Pendulum Studios interviewing power! In addition to our interview with executives Robert Taylor and Michael McCormick (found here), we also had the opportunity to speak with Character Artist Patrick Switzer. He went into great detail about the use of ZBrush® at Pendulum. Enjoy!
Pixologic™ Interviews: Pendulum Studios
We've recently had the opportunity to go face to face with Robert Taylor (President & Executive Producer) and Michael McCormick (VP & Director of 3D) from Pendulum Studios. The result is an interview that's a little different from most of what we've done in the past: there's video, too!
Featured Member: Intervain (Magdalena Dadela)
For this week's interview, we're pleased to bring you a brief visit with Magdalena Dadela, better known here at ZBC as Intervain. In addition to being an exceptionally talented figure artist, she's a really fun person to talk to.
Pixologic™ Interviews: ILM Creature Modeler Frank Gravatt (Spiderwick Chronicles)
Check out our interview with ILM creature modeler Frank Gravatt and see how he uses ZBrush® to create some of the characters in The Spiderwick Chronicles.
Featured Member: Lil'sister (David Giraud)
This week we've interviewed David Giraud (known here at ZBC as Lil'sister). A perusal of his ZBC Gallery shows tremendous attention to detail, and absolute mastery of the human form. David was also one of the beta testers for ZBrush 3, and his efforts have helped make ZBrush 3.x what it is today.
Computer Arts ZBrush® Review (PDF)
Over an extremely short time, ZBrush® has become one of the top professional 3D modelling tools, while simultaneously building up a reputation among non-experts as an approachable and intuitive package. Using a combination of ergonomic brushes and tools, ZBrush® enables you to sculpt and texture organic models containing millions of polygons in real-time. You can then output your finished creation for rendering in your favourite 3D package.
FXGuide.com Interviews Jim Berney, the visual effects supervisor of Sony Pictures Imageworks about the movie "I am legend" (PDF)
Texture painters provided such details as veins, scars, and scabs, which also helped create variation in the 43 hero creatures, and modelers working in ZBrush® added displacement and bump maps.
GameDev.net Reviews ZBrush 3.1 (PDF)
Well, it has finally arrived and it was worth the wait. ZBrush 3.1 is stronger and more innovative than ever. ZBrush® is a revolutionary software package that enables digital artists to enhance images and objects using a set of unique brushes and sculpting tools.
3DTotal interview with Artist Fred Bastide (PDF)
"I like to conceptualize a model with this kind of material, because it’s very efficient in obtaining a good basic shape quickly. However, recently, I’ve discovered that ZBrush® offers the same type of approach."
CGChannel interview with artist Taron Baysal (PDF)
"ZBrush® is the major contributer to my ability to deliver the kind of work I do within the kind of time and quality it's done. I mean, I don't mean to flatter myself there, I'm really blaming ZBrush® for it all!"
Developers working on Ubisoft's Assassin's Creed, talk design and production (PDF)
Modeling the characters was done in ZBrush.
New ZBrush® Training DVD: Zack Petroc's "The Digital Maquette" Volume 2 (PDF)
Watch as Zack develops a character from a low-resolution mesh, and shows how to pose a character using the new Transpose tool in ZBrush 3.1
Gameartisans.org Competition Winner
Marcus Dublin: "I took my low mesh into ZBrush® and sculpted the high resolution details. I used ZBrush® to generate parts of the normal maps, I find doing this to be a pretty fast and an efficient workflow. ZBrush's tool set provided me with the best high to low resolution work flow for making this next generation game character. Thanks for making such an awesome tool for artists!"
The Making of Krommath
ZBrush® Artist Scott Spencer gives us a closer look at Gental Giant studios and the making of "Krommath" a digital print made from ZBrush.
Video Interview with Ubisoft
Take a look at the making of "Assassin's Creed" Pixologic™ talks to: Brennan Priest, Technical Graphic Consultant David Giraud, Character Artist and more.
ZBrush.fr The official French ZBrush® Community
Alexis Flammand and the ZBrush.fr team have done a fantastic job with the new ZBrush® French community, this includes ZBrush 3 French documentation. It is a place all French ZBrushers must check out. Take a look.
CG Society Interviews ILM artist Geoff Campbell on Pirates of the Caribbean "At world's end" (PDF)
That complexity is particularly evident in the last two Pirates films. For ‘Dead Man’s Chest’, Campbell supervised the eight modelers who sculpted Davy Jones and his crew, working in Autodesk’s Maya to build bodies, ILM’s Zeno to create face shapes, and in Pixologic’s ZBrush® to cover the creatures with briny details. For ‘World’s End’
CGChannel Interviews Ubisoft Artist Sebastien LeGrain (PDF)
"The ability to pose a character in less than 2 minutes will surely mark another gap in the CG field." "My program that use most frequently is Zbrush. It’s the central element of all my work. I mostly use the other soft as support, to do my base shapes, but everything else is done in Zbrush: proportion tweaking, high res sculpting, texturing, rendering etc… It’s an extremely powerful program that allow me to do things that I couldn’t do in other 3D packages and it fits to next gen game constraints regarding technology, quality and timeline."
June 2007 - CGSociety Interview with Creature Model Supervisor Geoff Campbell at ILM
ILM used ZBrush® to cover the creatures with briny details for Pirates of the Caribbean ‘At World’s End’. As for Campbell’s personal work, he’s excited about the relatively inexpensive 3D printers and about creating sculptures using ZBrush® at home.
June 2007 - 3DTotal.com interviews Rodrigue Pralier ZBrush® artist at EA Montreal
"Since I have discovered this software I can’t stop being impressed by all the possibilities it offers. The high level of details that we can have now is amazing and the bigger textures and the normal map allow us to bring all these details in game. Almost every two weeks the overall skill of the artists rises up. It’s amazing!"
May 2007 - CG Channel: Interview with ZBrush® Artist Sébastien Legrain.
"ZBrush 3 is a total blast… In addition with the visual improvements (advanced realtime shaders and shadows, perspective, cavity), they add a lot of awesome sculpting features: layers, mutli objects sculpting, a brushes that projects volumes on another surface, and one of the most impressive: the ability to pose an entire character in less than 2 minutes.Zbrush 3 will surely mark another big gap within the CG field."
May 21, 2007 - ZBrush 3 Review: The Revolution Continues
Scott Spencer reveals how ZBrush 3 stands ready to further shake the paradigms of digital art and asset creation.
May 2007 - CGSociety.com feature story: The release of ZBrush 3
“Since I began using it I have not had a single day when it didn't enter into my pipeline in at least some way. Pinpointing my favorite new feature is difficult, between Transpose, poly paint, and the new topology/extraction tools, creating an entire character in one application is not only possible, but can be done with ease.” - Ian Joyner - Blur Studios
December - The 2005 CG Retrospective (PDF)
"This year, the CG community voted for the continued prevalence of ZBrush® to take the number 2 spot in the CG Top 20!"
July 2005 - ZBrush® at ILM (PDF)
"Industrial Light & Magic, a Lucasfilm Ltd. company, selected ZBrush® for its unparalleled ability to handle large datasets, its Pixol technology and production tested displacement-mapping abilities."
May 2005 - The Future of Game Animation (PDF)
"No other software allows you to model organically with such an immense amount of detail."
December 2004 - The 2004 CG Society Retrospective (PDF)
"... ZBrush® has come a long way since its inception in 1999, and it is now rapidly changing the way that we model in 3D... "
December 2004 - The Hybrid tool for the Hybrid Artist (PDF)
"...That is the power of ZBrush 2.0. It gets the artist closer to the act of creation: an act that we have separated ourselves from by wires and microchips and insane math and complicated procedures and segregated departments... "
October 2004 - Indside Computer Graphics Z2 Review (PDF)
"Pixologic™ has taken the concepts of 3D, infused it with a feeling of sculpting and created and arsenal of tools that set it above and beyond... Honestly I feel that ZBrush 2 can bridge the gap between a traditional media artist and the DCC artist. "
July 2004 - Computer Arts Magazine (PDF)
"ZBrush® from Pixologic™ has been around for a few years now, but it remains a remarkable graphics program that really has no equal – or even poor copy, for that matter. Version 2 introduces more 3D tools and features to the already impressive set, making the tool evenly split between a 2.5D painting program and full 3D modelling application. In working practice though, it's both, because many of the workflows in ZBrush® make use of the 2.5D canvas and the polygon models. "ZBrush 2 is a stunning 3D modelling package, and should be on every character artist's list of products to buy .... it sets a standard for high-detail polygon modelling. "ZBrush® is the single best organic 3D modelling system yet invented. [5 out of 5 stars]"
November 2001 - PC Review Online (PDF)
"ZBrush® is simply one of the most exciting software packages we have had the privilege of reviewing in a long time."
December 2001 - Creative-3D.net (PDF)
"Pixologic's ZBrush 1.23B is one the most innovative and creative digital tools to appear in a very long time. It's difficult - if not impossible to pigeon hole this program into any existing category. To call it a paint program does not do it justice, to call it a 3D modeler, procedural shader, or 2D Painter also doesn't fit. ZBrush® is all the above, and more."
June 2001 - Macworld (PDF)
"No matter how much graphics experience you have, odds are you've never seen anything quite like ZBrush 1.1. Part 3-D modeler and renderer, part paint program, this unique application lets you easily create complex images with sophisticated color and lighting effects."
Spring 2001 - EFX Art and Design (Vol. 8, Edition 31) (PDF)
"ZBrush® is a wonderful new addition to the digital artist's toolbox. The program is fast and responsive, and for being only version 1.2, it is very well constructed and quite stable."
December 2000 - In-Depth (PDF)
"I like programs that I can open up and make something, anything, happen within the first few clicks. ZBrush® doesn't disappoint."
November/December 2000 - Mensa International Journal, "Smart Software," (PDF)
"In a short while you will realize you can't live without this program."
April 2000 - Design Graphics (PDF)
"Even when painting complex structures like 3D pixol hair, I could not slow ZBrush® down."
April 2000 - Computer Graphics World, "Fresh Paint," (PDF)
"2D artists can create 3D looks without techno mumbo jumbo."
April 2000 - Computer Arts (Great Britain) (PDF)
"ZBrush® is an excellent application, that will be of interest to professionals and hobbyists alike."
January 2000 - Computer Graphics World, "Spotlight Products," (PDF)
"ZBrush® could be the texture-painting product for the videogame industry."
December 1999 - Mensa International Journal, "Smart Software," (PDF)
"It is fun, easy to use and a great tool for artists."
November 1999 - 3D Magazine, (PDF)
"The ultimate expression of 2D/3D convergence ... was the debut of Pixologic™ ZBrush."
 

Awards


Award for Excellence and Innovation, 2005
"ZBrush 2 received its second Game Developers Magazine annual Front Line Award for Excellence and Innovation in Tools for Game Development."


Editor's Choice Award , March 2005

"Computer Gazette gave the Editor's Choice Award in the February edition of their magazine. (note: requires reading Italian)


International 3D Awards: Technological Innovation Award, May 2004
"The Best Technological Innovation in 3D award is for a technology that has proven itself in advancing the realm of 3D animation, gaming or digital visual effects."


Game Developer Magazine, January 2004
"ZBrush 1.55b received Game Developer Magazine’s sixth annual Front Line Award for Excellence and Innovation in Tools for Game Development. Selected by a panel of industry-leading game developers, ZBrush 1.5 receives this award in the art category based on criteria such as utility, innovation, value, and ease of use."


Idevgames.com, January 2002
"ZBrush is a new painting application with a 3D rendering engine developed by Pixologic. This powerful tool has been generating a lot of buzz in our industry and was chosen as a finalist for Game Developer Magazine's 2001 Front Line Award. Having only heard small snippets about this program, my initial impression of the ZBrush reinforces what everyone is saying about this tool -- groundbreaking."


Macworld (Winner, Eddy Award for Best Illustration Software), November 2001
"The Eddy Awards, the Macintosh industry's highest distinction for breakthrough product development and technological innovation, are given to products in many categories, honoring the top software and hardware products for business, dynamic media, video, web, publishing, graphics and developer tools.

Macworld's editors surveyed every Mac product released between November 1, 2000, and November 1, 2001, to determine our nominees and winners in each category. We recognize these products not only for their overall quality but also for their creators' willingness to lead us in new directions. These are the products that will inspire the next millennium...

Winner: When Pixologic's ZBrush 1.2 (, June 2001) debuted last year, Mac artists suddenly saw 2-D drawing jump off the screen. Unlike traditional painting programs, which treat pixels as flat dots of color, ZBrush adds a depth attribute and lets you push and pull the pixels as you would a thick layer of oil paint. An assortment of brushes and controls let you apply complex textures and realistic lighting effects to your creation."

Animation Magazine, Golden Pixie Award, February 2001
"ZBrush can do things no other Paint Program can."


Digital Media Net, Best of Show (Macworld Expo), January 2001
"I've been playing around with the prerelease version for some time now and have been enthralled with the program's novel approach to art through a combination of 2D and 3D tools."


Macworld Expo, July 2000
Macweek.com awarded ZBrush Best of Show at Macworld Expo in New York. The show was a tremendous success as we exhibited ZBrush to enthusiastic crowds of digital artists from around the world.


The Internet Eye Magazine, Editor's Choice Award, June 2000

"If the beta is any indication of what's to come, this is a must have in your 3D Art kit."


CHIP Magazine (Czech Republic), Chip Tip Award, April 2000
"...unexpected visual effects, unattainable by other programs."


3D Magazine, Editor's Choice: Promising Beta Award, January 2000
"It's the freshest concept to come along in quite a while."


Computer Graphics World, 1999 Innovation Award, January 2000

"...create 3D content without calculations, wireframes, or NURBS."

 



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