June 2008 – ZBrush Character Creation
Author: Scott Spencer


With credits like Iron Man, Species 3, and the remake of �Golden Axe,� Scott Spencer provides insight into ZBrush�s unique abilities to mold �clay on a computer.� Others who have contributed to this book are industries leaders such as Cesar Dacol, Ian Joyner, Jim McPherson, Zack Petroc, Alex Alvarez, and Ryan Kingslien.

ZBrush is taking the world of 3D modeling by storm, allowing CG artists to create spectacular organic models in a way that feels like traditional sculpting and painting. Like the software itself, this beautiful four-color guide perfectly blends technology with artistry to give you a thorough, hands-on tutorial in creating 3D characters with this revolutionary software.

Digital sculptor Scott Spencer guides you through the full array of ZBrush tools, including brushes, textures, and detailing. You�ll learn how to sculpt in ZBrush, design a character bust, and dazzle viewers with your creations. Above all, you�ll discover how to apply time-honored methods of traditional sculpting and painting to a digital format and emerge a better artist, no matter what the medium.

Forward
I have had the great pleasure of getting to know Scott over the past four years and have watched in awe as his skill and artistry has tasked the 3D modeling tools at his fingertips into creating dynamic figurative sculptures worthy of any gallery.

It is, therefore, a wonderful thing to be invited to write a foreword for Scott�s book on ZBrush and the art of 3D modeling. I find Scott to be an inspiration as he wields his craft. It is Scott who I have turned to when considering our own artists at Weta Workshop becoming proficient in the field of 3D digital modeling, as I know there is no better tutor from whom we can all learn and who is part of this amazing new renaissance within the art of sculpture.

- Richard Taylor
Weta Workshop


Introduction
I wrote this book to pull together the tools and techniques I have gathered over the past few years as a digital sculptor from both personal experience and the openness and sharing of the ZBrush artists.

This book focuses specifically on character sculpting and printing with ZBrush. The intermediate ZBrush user would gain the most from this book.

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Introducing ZBrush
Author: Eric Keller


Eric Keller has been working professionally as a digital artist and 3D animator since 1998. He is a high-end animator for film, television, and scientific visualization and clients including Disney, ESPN, Warner Brothers, Hewlett-Packard, Sony Imageworks, and ABC, and has created animations for scientific research and visualization at the Howard Hughes Medical Institute and Harvard Medical School.

Create Hyper-Realistic Digital Models
If you want to take advantage of one of the hottest CGI tools available, Introducing ZBrush is the perfect place to start. Professional Hollywood animator and ZBrush artist Eric Keller dispels any anxieties beginners might have by offering the careful, step-by-step instruction you need to soon feel right at home with this revolutionary software.

Each chapter explains core concepts, then reinforces them with fun, hands-on tutorials that will amaze you with your growing ability to create hyper-detailed, realistic, organic sculptures on your computer. From creating illusions to sculpting with digital clay, you�ll master ZBrush�s powerful tools for creating fantastic images and 3D models for use in animation programs�

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