ZMapper Configurations

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  • Open Configuration: Allows loading a predefined configuration file that will set options appropriate for an external program you use in conjunction with ZBrush normal maps. Configuration files can be saved for later reuse (see below), or one of many predefined files included with ZMapper can be used. When you first choose Open Configuration, you'll be presented with a file selection dialog showing the contents of ZMapper's standard configuration files directory. Configuration files shipping with ZMapper indicate their uses by file name.
Note: Different 3D applications can interpret details of a normal map in different ways. In other words, while the concept of a normal map is the same across applications, there is no industry standard defining how the value of a pixel in a normal map precisely affects a final rendered image. ZMapper's predefined configuration files can ease the task of finding appropriate settings for use with your own applications, and no doubt further configuration files will become available as users develop them.
Figure: Predefined Configuration Files in ZMapper
  • Save Configuration: Use this button to save ZMapper configurations you've found particularly suited to your needs or favorite applications, and then reload them at a later date with Open Configuration.
Note: If you've found a configuration that you think might be useful to other ZBrush users, please post it on the ZBrushCentral forum!
  • Preview High Resolution Level: Superimposes a rendering of the ZBrush model's high-level mesh over top of the model in the ZMapper screen. The ZBrush model will be displayed with whatever texture is assigned to it, which will be the normal map if one has been generated. This allows easy comparison of the appearance of the sculpted mesh with the effect of the normal map on the base mesh.
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