Working With Uvs
From ZBrush Info
ZBrush allows you to easily create or remap UV coordinates. This can be a major advantage if you find that, for some reason, the original UV mapping for your base mesh must be changed.
Create UVs in ZBrush
- Select the model you want to change UVs. This will be located in the Tool palette.
- Go to: Tool/Geometry/ and change SDiv to 1
- Then go to: Tool/UV Map/ and select GUVTiles or AUVTiles
Re-Importing Uvs
- Select the model you want to change UVs for in the Tool palette.
- Set Tool: Geometry: SDiv to 1
- Press Tool: Morph Target: StoreMT.
- Press Tool: Import and navigate to the OBJ file with the uvs you want to import.
- Press Tool: Morph Target: Switch
