Tutorials

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ZBrush 3 Tutorials

Sculpting The Bird of Prey Using SubTools, Masks and Transpose

Sculpting Hair Using SubTools and ZSpheres : Use ZBrush3's new Subtools and ZSphere features to easily create hair details.

Sculpting The Cyborg Head Using New Brushes, Topology Tools and ZAppLink

Using ZProject For Texturing

Using ZProject To Create A Bas Relief

Using Mesh Insert and Transpose


Meats Meiers shows us how to create a realistic MatCap bone material from a simple photo of a toy skull.

Sculpting The Amazon by Rene Morel: Rene Morel shows you how to use new ZBrush features such as LazyMouse, alpha sculpting, and new brushes such as SnakeHook and Flatten, to achieve amazing effects and detail.

Sculpting Tileable Geometry Using Wrap Mode: Use ZBrush 3's new wrapping features to quickly create a detailed, seamless tileable brick wall surface.

The Making of "Birth" by Francois Rimasson Featuring: Transpose, ZSpheres, SubTools, and Mesh Extraction

ZProject: Projecting Details From One Mesh To Another by Sebastien Legrain

Sculpting a Skull With Image Planes

Painting Hair with Photoreference: Learn about multiple ZBrush brushes and tools by using imported photographic textures to paint hair onto a model.

Topology and Reflow Lab: Plakkie and other users have created a great tutorial, originally on ZBrushCentral and now on the wiki, all about using topology in ZBrush 3. Well worth checking out!

ZBrush 2 Tutorials

The following tutorials are from the ZBrush 2 Practical Manual, but the information in them is still applicable to ZBrush 3, and much of it provides a good introduction to the ZBrush platform as a whole.
Not So Primitive: Parametric Models
Creating complex models using parametric adjustments to ZBrush's 'primitive' models.
Hiding and Showing Model Parts
Learn how to hide or show model groups or polygons, to more easily work with areas of interest.
Tutorial: Creating a Polymesh Z
Use model partial visibility to create a shaped plane, create a 3D model from it using the powerful Difference Mesh feature, maintain crease sharpness in a subdivided model.
Tutorial: Modeling a Telephone
Edge loop and low-resolution mesh modeling, Projection and Normal maps, edge crisping, (a different way of maintaining edge sharpness).
Tutorial: Warrior Image
Addresses a huge number of ZBrush's features! Creating models with ZSpheres, high-resolution detailing and texturing, positioning multiple models in a scene, lighting and rendering, and more.
Tutorial: Dragon Lizard
Creating low-res meshes from ZSpheres and edge loop modeling, detailing, texturing, materials, lighting and rendering.
Fog and GDI Effects

Box Modeling and Precision Texturing

Rusted Golden Idol

Bamboo Scene

ZSpheres

ZSphere Tutorial: Biped by Ryan Kingslien
Building a Body with ZSpheres
A good overview of ZSphere workflow, and includes nice ZSphere reference tables.
Building a Hand with ZSpheres
Shows how you can maintain precise control of your topology when modeling with ZSpheres.
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