The Material Palette

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From the Material Palette you can access ZBrush's many materials, create new ones of your own by adjusting their modifiers, save materials for re-use and load materials made by others.

You can select a material from the slider, or from the Material Quick Palette. Once a material has been selected, its small thumbnail will show in the Material Palette. The current material is also shown in the large thumbnail.

General Controls

General controls are those that appear in the palette no matter which material is selected.


Show Used: Press to show thumbnails for only those materials that have been painted on the canvas or on a 3D object in Edit mode

Load: Load a new material from a disk file into the active material slot.

Save: Store the active material to disk in the ZMaterial (.zmt) format. This material can be reloaded using the Load button.

R: Reduces the number of small thumbnails shown in the palette; use it if your palette is getting unwieldy due to the number of thumbnails. This does not affect the popup (full) inventory of materials.

CopyMat/PasteMat: Allows you to copy one material and paste it in to replace another. You can do this if you want to change the replaced material wherever that material is used in the scene. It's also useful for getting a copy of a starting material, so you can modify the copy but not affect the original.


To Learn About The Material Quick Palette Click Here.

To Learn About Loading Materials Click Here.

To Learn About Saving Materials Click Here.

To Learn About Working with Materials Click Here.

To Learn About Types of Materials Click Here.

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