TOC
From ZBrush Info
A Documentation Addendum PDF is now available for ZBrush 3.12. It supplements the version 3.1 learning resources found within this Wiki. If you are using ZBrush 3.12, we strongly recommend that you download the Addendum and refer to it for any situations where the Wiki's instructions are no longer 100% current. Click Here
- Getting Started
- Interface
- Sculptor's Workshop
- Getting Started Tutorials
- Drawing Your Model On The Canvas
- Symmetry
- Sculpting Brushes
- Masking
- Keep It Separate: Polygroups
- Paint It! Texturing in ZBrush
- Working with Multiple Objects
- Subtools
- 3D Layers
- Mesh Extraction
- Strike A Pose: Transpose
- Strike A Pose: Rigging
- HD Geometry
- Retool It: Understanding Topology
- ZSpheres
- Communicating With The Others
- Bump, Displacement, and Normal Maps
- Displacement Exporter
- ZMapper
- Integration With Other Apps: ZPipeline Guides (written for ZBrush 2)
- ZScripting
- The Material World
- The Dimensional Rift
- Tutorials
- Character Modeling: "Birth" by Francois Rimasson
- Character Modeling: "Pinup Girl" by Alex Huguet
- Character Modeling: "Eagle Head" by Joe Lee
- Detailing Characters: Making Hair by Joe Lee
- Sculpting a Skull With Image Planes
- Topology and Reflow Lab: Plakkie and other users have created a great tutorial, originally on ZBrushCentral and now on the wiki, all about using topology in ZBrush 3. Well worth checking out!
- Material Capture by Meats Meier
- ZBrush 2 General Tutorials (Covering many topics–Good for new users.)
- Introduction to the ZBrush Interface:Using controls, understanding edit modes, basic painting, manipulating 3D objects.
- Tutorial: Rusted Golden Idol:Some basic 3D modeling, painting materials and textures, alphas and masking.
- Not So Primitive: Parametric Models:Creating complex models using parametric adjustments to ZBrush's 'primitive' models.
- Hiding and Showing Model Parts:Learn how to hide or show model groups or polygons, to more easily work with areas of interest.
- Tutorial: Creating a Polymesh Z:Use model partial visibility to create a shaped plane, create a 3D model from it using the powerful Difference Mesh feature, maintain crease sharpness in a subdivided model.
- Tutorial: Modeling a Telephone:Edge loop and low-resolution mesh modeling, Projection and Normal maps, edge crisping, (a different way of maintaining edge sharpness).
- Tutorial: Warrior Image:Addresses a huge number of ZBrush's features! Creating models with ZSpheres, high-resolution detailing and texturing, positioning multiple models in a scene, lighting and rendering, and more.
- Tutorial: Dragon Lizard:Creating low-res meshes from ZSpheres and edge loop modeling, detailing, texturing, materials, lighting and rendering.
- The Reference Library
- Controls Reference
- More Resources
- Pixologic Plug-ins
- User Plug-ins
- User FAQ (Written and maintained by users.)
- Keyboard Shortcuts
