TOC
From ZBrush Info
- Tutorials
- Character Modeling: "Birth" by Francois Rimasson
- Character Modeling: "Pinup Girl" by Alex Huguet
- Character Modeling: "Eagle Head" by Joe Lee
- Detailing Characters: Making Hair by Joe Lee
- Sculpting a Skull With Image Planes
- Topology and Reflow Lab: Plakkie and other users have created a great tutorial, originally on ZBrushCentral and now on the wiki, all about using topology in ZBrush 3. Well worth checking out!
- Material Capture by Meats Meier
- ZBrush 2 General Tutorials (Covering many topics–Good for new users.)
- Introduction to the ZBrush Interface:Using controls, understanding edit modes, basic painting, manipulating 3D objects.
- Tutorial: Rusted Golden Idol:Some basic 3D modeling, painting materials and textures, alphas and masking.
- Not So Primitive: Parametric Models:Creating complex models using parametric adjustments to ZBrush's 'primitive' models.
- Hiding and Showing Model Parts:Learn how to hide or show model groups or polygons, to more easily work with areas of interest.
- Tutorial: Creating a Polymesh Z:Use model partial visibility to create a shaped plane, create a 3D model from it using the powerful Difference Mesh feature, maintain crease sharpness in a subdivided model.
- Tutorial: Modeling a Telephone:Edge loop and low-resolution mesh modeling, Projection and Normal maps, edge crisping, (a different way of maintaining edge sharpness).
- Tutorial: Warrior Image:Addresses a huge number of ZBrush's features! Creating models with ZSpheres, high-resolution detailing and texturing, positioning multiple models in a scene, lighting and rendering, and more.
- Tutorial: Dragon Lizard:Creating low-res meshes from ZSpheres and edge loop modeling, detailing, texturing, materials, lighting and rendering.
- The Reference Library
- Controls Reference
- More Resources