SubTool Master Introduction

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Image:SubToolMaster_buttons.jpg

Contents

Basic Info

SubTool Master is a plugin designed to simplify many operations involving SubTools. It also includes checking mechanisms to help avoid common mistakes that can arise when working with SubTools. Note that some features were only introduced with the 1.2G version, released March 28 2008.

The plugin installs a single button to your Zplugin:SubTool Master submenu:

SubTool Master Button

This button launches SubTool Master's pop-up interface. All features for the manipulation of SubTools are available through the pop-up interface, and are defined on the following pages.

One very helpful feature is that you can assign a hotkey to this button for instant access while you work. To assign a hotkey, hold down the Ctrl button and click on the SubTool Master button. Your next keypress will assign that key as a hotkey. Be sure to save your hotkey modification by using the Preferences:Hotkeys:Store button.


Save ZTool Button

This button saves the currently-selected model as a ZTL. In order to avoid potential problems with the save, it always saves from the top SubTool and also gives a warning message if the model contains any hidden points. After saving the model, it then returns to the whatever SubTool was selected at time of save.

As with the SubTool Master button, you can assign a hotkey to this feature. Using the hotkey will give 'Save' functionality so that the last used file name is used and the Save As dialog is bypassed.


Toggle Top SubTool

The Toggle Top SubTool button will switch the visibility of the top SubTool on or off while you work. This makes it easy to quickly check your work progress against the top SubTool. You can assign a hotkey to the button if you wish. Of course, this will only function if your model has multiple SubTools and a SubTool other than the top one is selected.


Installation

Please follow these instructions for installing SubTool Master:

The SubTool Master download will deliver a zip file, saved to your computer.

Unzip the zip file to your ZBrush3\ZStartup\ZPlugs folder.

Make sure that your unzipping program preserves the folder structure of the plugin otherwise it will not work. (In Winzip this is the 'use folder names' option. In WinRar check 'use relative paths' in the Advanced options.)

The zip contains:

SubToolMaster_4_02.zsc - the plugin file
SubToolMasterData4 - the plugin data folder which contains:
SubToolMaster.dll - the Windows dll file
SubToolMaster.dylib - the MacOSX library file
UILeft.txt - rename this file if you want the UI on the righthand side of the canvas
Polymesh.obj - an OBJ file used by the plugin
+ 36 psd image files

Launch (or restart) ZBrush. You should now have a SubTool Master subpalette in the ZPlugin palette, containing the SubTool Master buttons.



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