Smooth Brushes

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Select a Smooth brush of your Choice

Now, when clicking on a Smooth brush, you automatically define the new Smoothing brush that will be used when pressing the Shift key. It is no longer possible to select a Smooth brush separately as with the other brushes.

If you need to change the kind of Smooth brush, simply pick a new one. Your selection will then become active every time you hold down the Shift key, until you select a different Smooth brush.

To change the modifiers for the currently-selected Smooth brush, hold down the Shift key and make your changes. (For example, hold Shift and adjust the Z Intensity slider.) These changes will only affect the Smooth brush.

A new Smoothing Algorithm

The Smooth brush includes an alternative algorithm, added to create a better result on the poles of the topology of the model (when a vertex shares 3, 5, 7, etc edges).

To access this new smoothing mode:

  1. Press Shift and start smoothing.
  2. Let go Shift without releasing the mouse.

ZBrush will automatically switch to the new algorithm. This Smoothing algorithm is enabled in all the smooth brushes.

The Slider Volume Smooth in the Brush Palette>Smooth Brush Modifiers will control the alternate smooth brush's strength. A higher number will take longer to smooth out the mesh, but keep in mind this will have a slow reaction on a model with high poly counts.

New Smooth brushes

Several new Smooth brushes have been added with new behaviors. The brushes like Smooth Peaks and Smooth Valleys are using the cavity masking to smooth only the inside of a cavity or the top of the peaks of the geometry, while the Smooth Valance, Smooth Subdivision or Smooth Groups (and others) will smooth depending of the topology of your model.

Smooth Brush Modes

There is a new setting in the Brush Palette under Smooth Brush Modifiers>Weighted Smooth Mode that will change the interaction of how a smooth brush effects the surface. There are 7 new modes with a Weight Strength slider to control the strength of the mode that the smooth brush is in.

  • 0 Standard: This will keep the smooth brush set at default
  • 1 Stronger: This will increase the strength of the smooth brush to interact with the surface quicker
  • 2 Valance: Will give more weight where the mesh has more polygons meeting at one point. For example, if there is a point that has 5 faces sharing that point it will receive more smoothing weight then a point that is sharing 3 faces.
  • 3 Subdiv: Will smooth the mesh with same algorithm that is run when you subdivide a mesh in ZBrush.
  • 4 Stroke Direction: This will smooth the mesh along the stroke direction only. This is a great way to smooth out your last stroke but not loose a lot of the surface detail.
  • 5 Perpendicular To Stroke Direction: This will smooth the surface detail perpendicular to your brush stroke.
  • 6 Groups Border: This will smooth the mesh but respect the borders of the groups to maintain that line along the border.
  • 7 Creased Edges: This will maintain the creased edge when smoothed out.

Weight Strength: Will control how strong the smooth algorithm will react to the surface for each mode. At lower numbers, the smooth stroke will have less effect on the surface. This slider only works with the Groups Borders and Creased Edges mode. Several new Smooth brushes have been added with new behaviors. The brushes like Smooth Peaks and Smooth Valleys are using cavity masking to smooth only the inside of a cavity or the top of the peaks of the geometry, while the Smooth Valance, Smooth Subdivision or Smooth Groups (and others) will do a smooth depending of the topology of your model.

Note: If you don’t remember which Smooth brush is bound to your Shift key, just press this key and you will see the Smooth Brush icon and name in the Brush palette.

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