Projecting Topology
From ZBrush Info
- After you have laid out the topology, press Tool: Projection: Project.
- Set Tool: Adaptive Skin: Density high enough to capture all the detail of your reference mesh.
- Press "A" on your keyboard to preview the transfer.
- Press Tool: Adaptive Skin: Make Adaptive Skin when you are ready to convert your topology to a polymesh object for sculpting and exporting.
- If your model explodes when you press "A", try setting Tool: Projection: Projection Strength to -1.
- If there are flat spots in your projection increase Tool: Projection: ProjectRange.
