Patrick Gagne
From ZBrush Info
Concepting with ZSketch
Concepting in 3D is now much easier because of ZSketch - there's no base mesh to model (which can take several hours) and you can just see where the sketch takes you. It's so fast - you can see the results in an hour or less - and if you like the concept you can resurface for production.
The basic workflow is:
- play with the zsketch
- find a blocking shape that you like
- sculpt it
- do polypaint ( bake a color map )
- decimate it
- go in your 3d package and render it .
- if you like it resurface it for production and push the detail...
...or do another concept. :)
See also : General Tips and Tricks
Back to: Tips and Tricks from ZBrush Artists

