Multimarkers

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Use the MultiMarker tool to manage multiple objects in ZBrush.

Image:Multimarkers__MultipleMarker.jpg

You can mark objects as you create them, clear the screen, and then use the Multi Marker tool to draw an object that is the combination all of the marked objects.

You can reposition individual objects in the group and you can save as a polymesh at any time.

Object constructed using MultiMarkers
Image:Multimarkers__MultipleMarkerEndObject.jpg


Creating a MultiMarker Object

The MultiMarker tool gives you complete control of 3D objects. Here’s how to use it:

  1. Turn on Texture and Material options in the Marker Modifiers. See the Marker Palette.
  2. Place a marker in every piece of your complex object as you build it. The object above contains four Markers, one for each piece.
  3. When the object is complete, clear the canvas by pressing Ctrl-N
  4. Choose the MultiMarker tool from the Tool palette and click and drag on the canvas. Be careful not to begin on one of the existing markers. The complex object is re-created, using the information contained in each marker. Depending on where you placed the markers, the various elements of the mesh may not be in the places you want them to be in:
    Image:MultipleMarkerIntermediateObject.jpg
  5. Reposition parts. See “Repositioning Parts” below. If no repositioning is needed you can convert to a polymesh. See “Conversion to Polymesh” below.

Repositioning Parts

After an object is created with the MultiMarker, you can move, resize and rotate each part independently with the Transform:Edit tool.

  • To move, first select the draw pointer or Move mode in the Transform palette. Click and drag on a part to move it.
  • To resize, first select the Scale mode in the Transform palette. Click and drag on a part to resize it.
  • To rotate, first select the Rotate mode in the Transform palette. Click and drag on a part to rotate it.
  • With any mode selected, click and drag outside the parts to rotate the whole group.

Conversion to Polymesh

When the Multimarker object is converted to a polymesh, it can be deformed and edited like any other Polymesh tool..

To convert to polymesh:

  1. Press “Make Polymesh” in the Modifier section. The Polymesh will be added to the Tool menu.
  2. Turn off Transform:Edit and clear the canvas by pressing Ctrl-N.
  3. Choose the Polymesh tool from the Tool menu and click and drag to create the polymesh object. Be careful again not to begin on one of the existing markers.
  4. Deform, edit and save or export.

The conversion to Polymesh generates a composite bit map of the textures on each part and assigns UV co-ordinates for correct mapping.

Modifiers:

Make Polymesh: Creates a polymesh tool from the MultiMarker and adds it to the Tool palette.


Texture Size: Sets the size of the texture map that will be generated when making a polymesh.


Reposition: Moves the markers to a new position if you have moved, scaled or rotated any parts.

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