Mirror And Weld

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This function allows you to mirror geometry across an axis or axes. Select the axis by clicking on the little x, y or z on the right side of the button. Points that intersect will be welded and overlapping geometry will be removed.


Image:Mirror_And_Weld.jpg


Two things should be borne in mind:

  • Objects cannot have subdivision levels. As the resulting mesh may contain triangles, it may not be possible to reconstruct subdivision levels.
  • The position relative to the axis affects how the overlapping geometry is removed. The floor grid axes (see the Draw palette) give a good indication of how this works. For example, when mirroring along the X axis, all geometry on the left (where the red X axis is shown) will be mirrored whereas any geometry on the right will be removed. If all geometry is on the right then everything will disappear!



See also : Floor Grid and Axes

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