How Pixols Work

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In ZBrush, the Draw palette controls the show. This palette lets you instruct ZBrush how you want it to apply the effects created by the various channels. The MRGB, RGB and M buttons let you tell ZBrush whether to paint with material, color, or both. ZADD, ZSUB and ZCUT tell ZBrush how to apply depth. The Intensity sliders let you specify how much color and depth to apply. Other sliders let you modify the size and shape of your brush, add perspective effects, and even simulate refraction. You can also get at these options in the upper part of the shelf.

To help us understand the interaction of depth, color and material in ZBrush, let’s look at an example.

To paint a 2.5D stroke in ZBrush do the following:

  1. select the simple brush from the Tool palette.
  2. Make sure that Zadd is on, that MRGB is on, set our Draw Size
  3. Then paint a stroke on the canvas.

ZBrush’s real-time render engine looks at our settings in the Light palette and the material that we painted with then renders the stroke on the canvas for us.

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