Geoff Priest
From ZBrush Info
Quick Retopology
'Unified Skinning' or 'ReMesh All' can be used to quickly retopologize a mesh for further sculpting. Simply close any holes if necessary (by using 'Tool>Geometry>Close Holes'), then generate a new 'Unified Skin' by using the 'Tool>Unified Skin' options or the 'Tool>SubTool>ReMesh All' options. 'ReMesh All' will conveniently add the new skin as a SubTool to the original mesh so that you can then project the details of the original mesh into the new one by using 'Tool>SubTool>ProjectAll'. With 'Unified Skinning' and 'ReMesh All' you can take your creations into wild, new directions without worrying about the limitations of the original mesh.
Precision Masking
'Mask by Polygroups' can speed up sculpting and polypainting by confining your strokes to a single polygroup when working. By using the new 'Polypaint/Material/Masking to Polygroups' commands, you can quickly set up complex polygroups to aid your sculpting and/or polypainting. Just brush on some high-intensity colors or materials (preferably with the Layer brush for hard-edges) and then use the new polygroup commands ('Tool>Polygroups') to convert the areas into polygroups. Afterwards, simply crank up 'Brush>Auto Masking>Mask by Polygroups' to '100' to confine your strokes to the first group you click on. You can also take advantage of the new GroupLoops feature to create edge loops around your polygroups for clean painting and sculpting effects.
See also : General Tips and Tricks
Back to: Tips and Tricks from ZBrush Artists


