Exporting Your Sculpt
From ZBrush Info
You can export your models using the Tool: Export button. However, many 3D programs can not handle the high polygon count of a ZBrush model. This is where displacement maps and normal maps can be used to send your sculpting from ZBrush to another application.
When Exporting geometry check the following settings:
- Set Tool: Export: Mrg on to merge UVs
- Set Tool: Export: Grp off to avoid partitioning your model
- Set Tool: Export: Qud on
- Set Tool: Export: Obj on for OBJ models. Use Dxf to export a .DXF model.
- Also, its best to leave the scale slider at 1 to avoid adjusting the overall scale of the model.
To learn more about any of these controls you can press CTRL on the keyboard and hover over the interface item inside ZBrush.
To learn more about displacement mapping check out the ZPipeline guides here:
To learn more about normal maps check out the ZMapper guide below (ZMapper is only for ZBrush 3.1 and above):
