Exporting MatCap Materials

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Technique by David Giraud

The Antique Bronze shader, rendered in Mental Ray.

In this walkthrough, David Giraud shows how to bake out a MatCap material so that it can be exported to another application as a texture and rendered.

This tutorial requires ZBrush 3.1 or higher, and makes use of the ZAppLink3 plugin (which is included with version 3.1).

Click Here for the Tutorial

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