Environment

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The Environment subpalette allows you to globally reflect a single image or color on all the objects in the scene with reflective surfaces. The amount of environmental reflection is set in the Material palette for each material.

Image:Render_Environment.jpg

Controls


Off: Turns off Color, Texture, or Scene reflections. Default = pressed (environmental reflections off).


Color: When on, lets you use a single color for global reflections. Pressing the Color button enables the Environment Color patch.


Txtr: Allows a texture to be used for global reflections. Pressing the Texture button enables the Environment Texture patch.


Scene: When on, uses the current scene as a source image for global reflections.


Environment Color (in the figure above, the blue square): When the Color switch is on, use this patch to selecte the environment color. Select a color with any of the color pickers and click on Environment Color, or click and drag from Environment Color to any part of the canvas or interface to pick a color.


Environment Texture (in the figure above, the small square showing a scene): When Txtr is on, click and hold on the Environment Texture patch to access the texture sub-palette and choose a texture.


Trace Distance: The trace distance is how far ZBrush will look to find a local object to reflect. Range = 0 to 100% of the current image size. Default = 50%.


Repeat: Controls how many times a reflective surface can reflect another reflective surface. The effect can be visualized by facing two mirrors at each other. Range = 1 to 5. Default = 1.


Field of View: Sets the field of view for environmental mapping and lights. A setting of zero degrees causes the point of view to be infinitely far away. A setting of 180 degrees places the point of view right above the canvas. Range = 0 to 180 degrees. Default = 0.

Field of View = 0 Image:Render Palette__fov0.jpg

Field of View = 120 Image:Render Palette__fov120.jpg

Field of View = 180 Image:Render Palette__fov180.jpg


To Learn About Render Adjustments Click Here.

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