Building a Hand with ZSpheres

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by TomLong74 at ZBrushCentral.com

ZSpheres have the capacity to produce proper topology when used correctly.
The following are some important features to produce a clean model of a hand.

Key Features:

  • ZSpheres connect together by a snap-to-grid system based on the XRes, YRes, & ZRes values.
  • ZSpheres' X/Y/Z Res values are located via the Transform palette and appear with an active ZSphere in 3D Edit mode.
  • ZSpheres' X/Y/Z Res values are set pre-ZSphere creation.
  • XYZAdjust2 (a ZScript by TVEyes) enables post-ZSphere creation X/Y/Z Res editing.
  • ZSpheres' X/Y/Z Res values update together.
  • [Ctrl]+ dragging an X/Y/Z Res slider changes only that slider's value.
  • Typing a value directly into the slider and then [Shift]+[Enter] also changes only that slider's value.
  • Move a ZSphere with X/Y/Z Res of 0/0/0 (default Res) into another ZSphere and it will make a dimple.
    • Good for eyes, ears, mouth, etc.
  • Move a ZSphere with X/Y/Z Res of 1/1/1 (modified Res) into another ZSphere and it will not make a dimple.
    • Good for fingers, toes, etc.

The following steps complement the image below.

(A) Start with a default Zsphere.

Activate 3D Edit mode (hotkey 't').
Rotate your view straight (rotate while holding Shift).
Hold down Shift and click on the ZSphere 2 or 3 times. This makes a ZSphere attached to, and the same size as, the original.

(B) Next go to Transform and change the XRes to 3. Notice that the Y&Z also update to 3.

Hold Shift and change Zres to 2.
Rotate your view straight.
Activate Draw mode (hotkey 'q') and attach a ZSphere.

(C) Change Transform:XRes to 1. Notice that the Y&Z values also update to 1.

Rotate your view straight.
Activate Draw and attach a ZSphere.
Activate Move mode (hotkey 'w') and move the newly created ZSphere into the parent ZSphere just to the point that it changes appearence as if concave.

(D) Change Transform:XRes to 0. The Y&Z also update.

Rotate your view straight.
Activate Draw, then hold Shift and attach a ZSphere (should appear as a concave ZSphere).
Attach (with Shift) 2 more times.

Repeat (C) and then (D) three times for each finger. The thumb can be completed with just C & D, D. Adjust the ZSpheres until happy with the result.

Image:ZSpheres__zspherehand.jpg

To Learn About ZSpheres: Building a Basic Humanoid Click Here.

To Learn About ZSpheres: Advanced Techniques Click Here.

To Learn About ZSpheres and SubTools Click Here.

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