Auto Groups with Uvs

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A new option has been added in the Polygroups menu: Auto Groups With UV. It creates a polygroup based on the UV shells of the model. This function is different from the UV groups which create polygroups based on the different UV spaces. (between 0 and 1, 1 and 2, etc.)

Create polygroups based on a multi UVs model:

  1. Load or import a model which has different UV shells.
  2. Optionally, switch in Frame view (Shift+F).
  3. In the Tool >> Polygroups menu, click on the Auto Groups with UV button: ZBrush automatically create different Polygroups, visible when the Frame is enable.
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