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  • MAGDALENA DADELA
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Magdalena Dadela is a character artist from Poland and a Vancouver Film School graduate. She is currently part of Ubisoft’s Digital Arts studio in Montreal, Canada, where she has contributed to various cinematic projects on titles like "Assassin’s Creed", "Tom Clancy’s End War" and "Far Cry 2". Her specialties include high resolution character modeling and sculpting, as well as texturing and character concept art. Her biggest passions and influences are art, film and literature.

www.mdadela.com