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  • DAVID GIRAUD
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David Giraud was Born in Paris France in 1975, He spent the last 11 years working in the video game industry. he originally began as a traditional artist before specializing in computer graphics. He worked at various positions from concept artist to level artist to animator and finally became a sculptor/concept artist,

The first big projects he worked on at Ubisoft was the original Splinter Cell, working as a character texture artist then became the lead Character artist/concept artist for Prince of Persia: The Sands of Time.

He moved to Denmark in 2003 for two years to work on Hitman Contracts and became lead on the characters of Hitman blood money from Eidos.

He's been back at Ubisoft Montreal since 2005 and worked on Assassin's creed as a Senior character artist He is currently working on James Cameron's Avatar the game as a sculptor/concept artist. David's focus is on character concepts, High-Res and Low-Res characters including modeling, Texturing, shaders, lights and posing, he is also involved in other areas of expertise from Cinematic Characters to marketing images and recently 3d printing.

www.mojette.deviantart.com/gallery/