Archive for the 'tips-N-tricks' Category
March 18, 2008
By Ryan Kingslien in tips-N-tricks | 1 comment

Hello. In this tutorial we will look at how you can use a macro to create a hotkey for hiding part of your model.
Click the title or image to see the article…
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February 12, 2008
By Ryan Kingslien in tips-N-tricks | 1 comment
Nick Zuccarello put together another great tutorial showing you how to use Insert Mesh to combine your model into one mesh.
Online Videos by Veoh.com
Related Topics:
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January 31, 2008
By Ryan Kingslien in MatCap, tips-N-tricks | 0 comments
Ralf Stumpf posted some excellent information on modifing a MatCap Bronze Material.
By using the Modifiers in the Material palette one bronze material can be massaged into several variations.


Click here for the thread at ZBrushCentral
Click here to download the ZBrush Material.
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January 28, 2008
By Ryan Kingslien in Sculptor's Notebook, tips-N-tricks, sculpting | 11 comments

As often as possible I keep to a routine of sculpting one head or object as soon as I get into the office. It keep me fresh with ZBrush and I always learn something…
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January 27, 2008
By Ryan Kingslien in tips-N-tricks | 0 comments

Learn about Top Popup Transform here.
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January 11, 2008
By Ryan Kingslien in painting, tips-N-tricks, sculpting | 8 comments

David Giraud posted some great new videos about a month ago at ZBrushCentral to help users get familiar with his working process. Since I missed them then, I wanted to share them with the community today…
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January 9, 2008
By Ryan Kingslien in tips-N-tricks | 5 comments

In this short video, we look at three ways you can use Topological Maskings ability
- To open a mouth
- To isolate the ear
- To close the eyelids
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January 5, 2008
By Ryan Kingslien in tips-N-tricks | 5 comments

The Morph Brush comes from ZBrush 2 and is a very powerful brush for transferring information from one mesh to another with the same vert order.
In this case, I want to transfer the hair I did on the Demo Head to a female head sculpt…
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December 27, 2007
By Ryan Kingslien in tips-N-tricks | 9 comments

In this short video, I adjust the topology of my DemoMaquette_Female figure using ZBrush’s topology feature.
To do this, I use my model’s pre-existing topology. I start by selecting a ZSphere…
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December 11, 2007
By Ryan Kingslien in tips-N-tricks, sculpting | 1 comment

Fatmiri Gjevukaj, also known as Kosova at ZBrushCentral, recently posted a series of images at ZBrushCentral used to visualize his digital sculptures in real-world materials such as bronze, wood and marble…
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December 7, 2007
By Ryan Kingslien in Transpose, tips-N-tricks, sculpting | 15 comments

Transpose is an innovative ZBrush way to pose and manipulate 3D geometry. Using an action line and a mask you can quickly pose or deform your model.
Transpose Master allows you to Transpose a model with multiple SubTools!
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December 5, 2007
By Ryan Kingslien in Transpose, tips-N-tricks, sculpting | 1 comment

Today, we released a ZBrush plugin called Transpose Master. Transpose Master or TM, for short, allows you to pose models with multiple SubTools by creating a TPose Mesh….
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November 27, 2007
By Ryan Kingslien in Lessons from the Crypt, ZSpheres, tips-N-tricks | 0 comments

Recently, we wrapped up the Scared Silly competition at ZBrushCentral.
Lessons from the Crypt will follow a few of the threads and present some of the lessons they have taught us.
First in our series is Gregory Callahan, also known as sasquatchpoacher at ZBrushCentral.
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November 24, 2007
By Ryan Kingslien in tips-N-tricks, sculpting | 3 comments

David Giraud has put together some great timelapses of him sculpting hair and an old man.
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November 20, 2007
By Ryan Kingslien in tips-N-tricks, sculpting | 3 comments

In this tutorial, we use:
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November 18, 2007
By Ryan Kingslien in painting, tips-N-tricks | 1 comment

A few months ago, Scott Spencer created a really powerful skin painting tutorial and put it up on Veoh.
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November 16, 2007
By Ryan Kingslien in tips-N-tricks | 4 comments

Nick Zuccarello has made another very interesting video tutorial. Using ZBrush, he sculpts a broken brick wall using masks, the slash2 brush and other tools.
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November 15, 2007
By Ryan Kingslien in tips-N-tricks, sculpting | 2 comments

The Slash2 brush is a great brush for sculpting scales and other similar details. The Slash2 brush is based on the Standard Brush. Its behavior comes almost entirely from the Alpha palette…
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