Pixologic.com

 

International Sites:    France    Korea
 

Archive for the 'Sculptor's Notebook' Category

April 4, 2008

Sculptor’s Notebook: Sketching out an Idea

Ryan Kingslien

In this post I wanted to share the recent evolution of a ZBrush sketch. It all started out innocently enough with a cup of coffee, ZBrush and a PolySphere…

Click the title or image to see the article…

March 20, 2008

How To Sculpt The Mouth

ryan kingslien

Hello. In this tutorial we will look at sculpting a mouth using ZBrush’s clay brush and a 3D Plane.

Click the title or image to see the article…

March 12, 2008

A Quick Paint Over of FOT’s Facial Grid

ryan kingslien

Hello! In this video I do a quick ZBrush paint up from the facial grid of Freedom of Teach’s skeleton torso step 2 to flesh.

Click the title or image to see the article…

February 26, 2008

Sculpting A Skull Steps 1 & 2

ryan kingslien

Hello! In this post I show a fast way to get to an idealized skull shape using ZBrush’s primitives, masks and a seldom talked about tool: Reproject Higher SubDiv.

Click the title or image to see the article…

January 28, 2008

Rapid Head Sketch

rapid head sketch

As often as possible I keep to a routine of sculpting one head or object as soon as I get into the office. It keep me fresh with ZBrush and I always learn something…

Click the title or image to see the article…

January 21, 2008

Working With Reference

ryan kingslien

Working with reference is an important part of an artist’s life.

In this post we look at one way to use reference, as a jumping off point for your ideas. We also begin to look at how we can use reference to help us learn more about anatomy and structure…

Click the title or image to see the article…

January 16, 2008

Sketching A Head in Digital Clay

Ryan Kingslien

When we sculpt in 3D we are often moving all around the model as much as we can. This is an important habit to get into. Unlike a sketch, we do not work solely along the Z axis of the model. We work in all three axis of the 3D model.

However, we can use some of the techniques of sketching to help us block in and establish the shape of our model. It is this way of approaching a quick head sculpt that I want to talk about in this post…

Click the Image or Title for more..

December 21, 2007

Digital Maquettes - Sketching Your Pose

Digital Maquette

Hello! Here is a collection of digital maquettes that I have created recently. Each figure uses the DemoMaquette.ZTL.

The goal of each of these maquettes is to establish the basics of the pose as well as to learn more about the structure of our bodies. Each pose teaches me something that I didn’t know before…

Click the Image or Title for more..

November 14, 2007

Reinventing The Structure Of The Face

sculpting a broken wall

Welcome to Sculpt. Paint. Create where we will look at all things ZBrush: sculpting, painting and designing.

For my first post, I’ll explore the anatomy of the human face and a constructive approach towards sculpting. To the right is the final sculpt created using this approach. All sculpting was done with the ClayTubes brush. To learn how I painted with materials see the reference section at the bottom of this post….

Click the Image or Title for more…