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Archive for the 'sculpting' Category

April 14, 2008

It’s the Polygon Economy, Stupid.

ryan kingslien

Imagine a world where there are no polygons. It’s easy if you try. No nurbs below us. Above us only our own creativity. Imagine all the artists simply creating for today. Imagine there’s no topology. It isn’t hard to do. Nothing to divide or subdivide for. Imagine all you had to do was be the dreamer, would you really care about how a bunch of lines are spread over the surface of your model?

Click the title or image to see the article…

April 1, 2008

Francois Rimasson: 2D to 3D

Francois Rimasson recently posted a thread at ZBrushCentral that I missed. It shows a really cool workflow that we have experimented with before and shows some really interesting potential.

In this video, Francois performs the following steps:

  1. Paints a black shape on a 3D plane
  2. Selects the MRGBZ Grabber tool and grabs a section of the 3D plane
  3. In the Texture palette, press Texture: Make Alpha
  4. In the Alpha Palette, press Make 3D
  5. Select the new model in the Tool palette and then sculpt

Thanks for sharing Francois!

March 31, 2008

Fascintating Terra Cotta Approach

Well, its not ZBrush, buts its a fascinating approach to sculpting a figure in clay. I love the music too.

March 28, 2008

Alex Olivier: Sculpting the Barbarian

Alex oliver

Alex Oliver, also known as alexleia at ZBrushCentral, has posted a fantastic movie of him sculpting the head of his recent Barbarian character.

Click the title or image to see the article…

March 4, 2008

Digital Sculpt to 3D Print

MalottPro recently made a new post at ZBrushCentral that shows a complete workflow from ZBrush to clay to cast resin!

MalottPro breaks his process up into 7 stages:

  • Start with turnaround
  • Start box model
  • Finish zbrush sculpt
  • Make mold of 3d print
  • Clean up in clay
  • Cast in resin
  • Paint

Check out the post here.

February 18, 2008

Blocking In Your Model: A Summary

ryan kingslien

In this article I want to sum up a few posts where I show one way to work with image planes to block in your model.

Click the title or image to see the article…

February 14, 2008

Background Reference Part 1.5: Finding Structure

ryan kingslien

In this article we will use Photoshop to create the planes that we project onto our model in ZBrush.

Click the title or image to see the article…

February 6, 2008

Background Reference Part 2: Blocking In Your Sculpt

ryan kingslien

Blocking in your sketch, your sculpt and/or painting has been a time honored practice for centuries. This post continues the exploration of using photographic reference to learn more about structure and quickly rough-in a model.

Click the title or image to see the article…

January 28, 2008

Rapid Head Sketch

rapid head sketch

As often as possible I keep to a routine of sculpting one head or object as soon as I get into the office. It keep me fresh with ZBrush and I always learn something…

Click the title or image to see the article…

January 25, 2008

Background Reference Part 1

ryan kingslien

Using background reference is very important to getting the most detailed and accurate model possible.

In this tutorial we will look at how you can set up an image plane in Photoshop(R) and then how to bring that into ZBrush using the ImagePlaneX.ZTL that ships with ZBrush.

Click the title or image to see the article…

January 16, 2008

Sketching A Head in Digital Clay

Ryan Kingslien

When we sculpt in 3D we are often moving all around the model as much as we can. This is an important habit to get into. Unlike a sketch, we do not work solely along the Z axis of the model. We work in all three axis of the 3D model.

However, we can use some of the techniques of sketching to help us block in and establish the shape of our model. It is this way of approaching a quick head sculpt that I want to talk about in this post…

Click the Image or Title for more..

January 11, 2008

David Giraud: More Video Tutorials

David Giraud

David Giraud posted some great new videos about a month ago at ZBrushCentral to help users get familiar with his working process. Since I missed them then, I wanted to share them with the community today…

Click the Image or Title for more..

January 10, 2008

Human Anatomy Sculpting with Arran J Lewis

Arran J Lewis

In case you have missed it over the last few months, Arran J Lewis has put together a fantastic thread at ZBrushCentral showcasing his anatomy studies.

In this thread he sculpts the entire skeletal system and provides very detailed information regarding the nuances of the human figure.

Click the Image or Title for more..

December 21, 2007

Digital Maquettes - Sketching Your Pose

Digital Maquette

Hello! Here is a collection of digital maquettes that I have created recently. Each figure uses the DemoMaquette.ZTL.

The goal of each of these maquettes is to establish the basics of the pose as well as to learn more about the structure of our bodies. Each pose teaches me something that I didn’t know before…

Click the Image or Title for more..

December 19, 2007

Digital Maquette: Butterfly

Digital Maquette

In this video, I explore a new pose using the DemoMaquette_Male model.

I begin with the vague idea of some sort of Don Quixote. The general idea, though, is of a man staring off into the void in search of something…

Click the Image or Title for more..

December 13, 2007

Digital Maquette: Flight

Digital Maquette

Maquettes can be 6 inches or they can be 6 feet depending on the final size of the sculpture or building. They can be made from clay, foam, cardboard, plaster and whatever else you can imagine.

In this video we explore creating digital maquettes using Transpose.

Click the Image or Title for more..

December 11, 2007

Visualizing Digital Sculpture

Fatmiri's Materials

Fatmiri Gjevukaj, also known as Kosova at ZBrushCentral, recently posted a series of images at ZBrushCentral used to visualize his digital sculptures in real-world materials such as bronze, wood and marble…

Click the Image or Title for more..

December 10, 2007

Artist’s Series: Adding A Braid

sculpting hair

In this video we use MeshInsert in the Geometry sub-palette to add the braid from our previous video tutorials here to the DemoHead_Female model.

We also Transpose the final model using Transpose and topological masking…

Click the Image or Title for more..

December 7, 2007

Using Transpose Master

sculpting hair

Transpose is an innovative ZBrush way to pose and manipulate 3D geometry. Using an action line and a mask you can quickly pose or deform your model.

Transpose Master allows you to Transpose a model with multiple SubTools!

Click the Image or Title for more..

December 5, 2007

Transpose Master

sculpting hair

Today, we released a ZBrush plugin called Transpose Master. Transpose Master or TM, for short, allows you to pose models with multiple SubTools by creating a TPose Mesh….

Click the Image or Title for more..