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April 1, 2008

Francois Rimasson: 2D to 3D

Francois Rimasson recently posted a thread at ZBrushCentral that I missed. It shows a really cool workflow that we have experimented with before and shows some really interesting potential.

In this video, Francois performs the following steps:

  1. Paints a black shape on a 3D plane
  2. Selects the MRGBZ Grabber tool and grabs a section of the 3D plane
  3. In the Texture palette, press Texture: Make Alpha
  4. In the Alpha Palette, press Make 3D
  5. Select the new model in the Tool palette and then sculpt

Thanks for sharing Francois!

2 Comment(s)

  1. Rebeccak | Apr 1, 2008 | Reply

    Hmm, that’s cool - is it possible to take a black / white image and use the alpha data to make the start of a 3D-ish model? You know, sort of a la Hans Solo in frozen mode. For example, would it be possible to import an image like this:

    http://rebeccak.cgsociety.org/gallery/

    as some sort of image plane, get ZBrush to read the alpha data to form a mesh, and then sculpt from there?

  2. Ryan Kingslien | Apr 4, 2008 | Reply

    Well, not in the way that you may immediately think. The better option is to think like a sculptor and build a maquette with either zspheres or a pre-existing model. We’ll have to get together and get you started on this! :)

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