<?xml version="1.0" encoding="UTF-8"?><!-- generator="wordpress/2.2.3" -->
<rss version="2.0" 
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	>
<channel>
	<title>Comments on: Background Reference Part 1</title>
	<link>http://www.pixologic.com/blogs/ryan/2008/01/25/background-reference-part-1/</link>
	<description>Sculpt. Paint. Create with ZBrush</description>
	<pubDate>Wed, 20 Aug 2008 08:51:30 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.2.3</generator>

	<item>
		<title>By: AndonHH</title>
		<link>http://www.pixologic.com/blogs/ryan/2008/01/25/background-reference-part-1/#comment-493</link>
		<dc:creator>AndonHH</dc:creator>
		<pubDate>Fri, 07 Mar 2008 15:06:28 +0000</pubDate>
		<guid>http://www.pixologic.com/blogs/ryan/2008/01/25/background-reference-part-1/#comment-493</guid>
		<description>i love those tutorials you seem to work really fast and with such pleasure</description>
		<content:encoded><![CDATA[<p>i love those tutorials you seem to work really fast and with such pleasure</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: sebcesoir</title>
		<link>http://www.pixologic.com/blogs/ryan/2008/01/25/background-reference-part-1/#comment-283</link>
		<dc:creator>sebcesoir</dc:creator>
		<pubDate>Mon, 28 Jan 2008 23:00:16 +0000</pubDate>
		<guid>http://www.pixologic.com/blogs/ryan/2008/01/25/background-reference-part-1/#comment-283</guid>
		<description>Really cool trick with the image plane...
Very usefull technic!</description>
		<content:encoded><![CDATA[<p>Really cool trick with the image plane&#8230;<br />
Very usefull technic!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Danny</title>
		<link>http://www.pixologic.com/blogs/ryan/2008/01/25/background-reference-part-1/#comment-273</link>
		<dc:creator>Danny</dc:creator>
		<pubDate>Fri, 25 Jan 2008 23:24:11 +0000</pubDate>
		<guid>http://www.pixologic.com/blogs/ryan/2008/01/25/background-reference-part-1/#comment-273</guid>
		<description>Depending from the computer used, will reflect on how much resorces are used.  My system starts to slow down at 8m polys per subtool so this isnt a issue for me.  Being its only a head its unlike that id need 8m polys anyway.

Ryan, Id like to see how you go about shaping this sphear. Iv tryed using the tweak tool and its not easy to get the shape to start the forum off.  Would be great if you continued with making the head.

Thanks.</description>
		<content:encoded><![CDATA[<p>Depending from the computer used, will reflect on how much resorces are used.  My system starts to slow down at 8m polys per subtool so this isnt a issue for me.  Being its only a head its unlike that id need 8m polys anyway.</p>
<p>Ryan, Id like to see how you go about shaping this sphear. Iv tryed using the tweak tool and its not easy to get the shape to start the forum off.  Would be great if you continued with making the head.</p>
<p>Thanks.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ryan Kingslien</title>
		<link>http://www.pixologic.com/blogs/ryan/2008/01/25/background-reference-part-1/#comment-271</link>
		<dc:creator>Ryan Kingslien</dc:creator>
		<pubDate>Fri, 25 Jan 2008 21:40:55 +0000</pubDate>
		<guid>http://www.pixologic.com/blogs/ryan/2008/01/25/background-reference-part-1/#comment-271</guid>
		<description>Hey spaceboy, having a 1 mil poly object as a subtool shouldn't actually effect your performance. Thats one of the cool things about subtools. 

However, you can leave the texture on in the Texture palette, you just have to remember to delete the UVs of your sculpt, not your plane, by pressing Disable UVs in the Texture sub-palette of the Tool menu.  

Otherwise, the texture will also tile onto your sculpt.</description>
		<content:encoded><![CDATA[<p>Hey spaceboy, having a 1 mil poly object as a subtool shouldn&#8217;t actually effect your performance. Thats one of the cool things about subtools. </p>
<p>However, you can leave the texture on in the Texture palette, you just have to remember to delete the UVs of your sculpt, not your plane, by pressing Disable UVs in the Texture sub-palette of the Tool menu.  </p>
<p>Otherwise, the texture will also tile onto your sculpt.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: spaceboy412</title>
		<link>http://www.pixologic.com/blogs/ryan/2008/01/25/background-reference-part-1/#comment-270</link>
		<dc:creator>spaceboy412</dc:creator>
		<pubDate>Fri, 25 Jan 2008 20:47:52 +0000</pubDate>
		<guid>http://www.pixologic.com/blogs/ryan/2008/01/25/background-reference-part-1/#comment-270</guid>
		<description>the only issue with this method is having to use a 1mil subtool just for reference, this is a unnecessary performance hit. i think that if you don't plan on using another texture for anything else than just keeping the planes as 2 polys  and not using polypainting works fine as well. just an alternative for those with weaker machines.</description>
		<content:encoded><![CDATA[<p>the only issue with this method is having to use a 1mil subtool just for reference, this is a unnecessary performance hit. i think that if you don&#8217;t plan on using another texture for anything else than just keeping the planes as 2 polys  and not using polypainting works fine as well. just an alternative for those with weaker machines.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
