Tips-N-Tricks: Using the Morph Brush
By Ryan Kingslien in tips-N-tricks | 5 comments
Click the image to play the movie or click here to download the movie.
Morph Brush
The Morph Brush comes from ZBrush 2 and is a very powerful brush for transferring information from one mesh to another with the same vert order.
If your model’s do not have the same vert order you can, instead, use the ZProject brush. Check out the ZProject brush in action here.
In this case, I want to transfer the hair I did on the Demo Head to a female head sculpt I did. The female head sculpt is, essentially, the same model as the DemoHead. I just resculpted it.
Here is the final sculpt on the mermaid’s head:
Happy ZBrushing!
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Anonymous | Jan 5, 2008 | Reply
i keep running into the problem of the obj being larger or in a different place when i import it, the only thing that helps is to unify the first mesh before import, but if i have subtools the position is messed up.
pOiNtPuShEr | Jan 5, 2008 | Reply
Ryan, this blog is really great man. please keep the tips n’ tricks flowing in 2008!
Yongkiatk | Jan 7, 2008 | Reply
Wow, this is a neat trick!
Ryan Kingslien | Jan 7, 2008 | Reply
Anonymous, if you encounter scale problems, the easiest way to solve this is to make the objects subtools of each other and then change the selected subtool to the one you want before selecting it.
DigitalDreamer | Jan 8, 2008 | Reply
Wow that is so cool, I’ll have to give that a try. Thanks Ryan.