Tips-N-Tricks: Editing Topology
By Ryan Kingslien in tips-N-tricks | 9 comments
Click the image to play the movie or click here to download the movie.
In this short video, I adjust the topology of my DemoMaquette_Female figure using ZBrush’s topology feature.
To do this, I use my model’s pre-existing topology. I start by selecting a ZSphere. Then press Tool: Topology: Select Topo and choose the DemoMaquette_Female model from the pop-up. The model comes in with all its topology lines already created and ready for editing.
For more information on Topology visit the online docs here.
Check out the ZBrushCentral thread started by Plakkie here.
Check out the edited version that ZeroDean put together in the online docs here.
email this | tag this | digg this | trackback | comment RSS feed

Anonymous | Dec 27, 2007 | Reply
Nice Ryan, I haven’t tried just editing the Topology by itself without having a clone rigged, this will make certain things easier.
Any ideas on how to solve the whole finger/toe issue for low meshes, other than working at subd2 or adding extra edgeloops? this is talked about in the Top&Flow lab.
pOiNtPuShEr | Dec 27, 2007 | Reply
Very cool tip there, thank you. This blog is great Ryan. Please keep it up man.
b2przemo | Dec 28, 2007 | Reply
Very cool site and very useful topics, thx a lot
cyfer | Dec 28, 2007 | Reply
thanks for the vids ryan , they’re really helpfull
i vote for more vids on topolgy .
matt | Dec 28, 2007 | Reply
cool trick! shame it doesn’t keep the polygroups from the original mesh though…
Serkan | Jan 1, 2008 | Reply
Sorry but the link is gone.
Nightwoodwolf | Jan 1, 2008 | Reply
very helpfull indeed Ryan, thank you.
Ryan Kingslien | Jan 1, 2008 | Reply
Serkan, try again. Should be working now.
J Menna | Jan 9, 2008 | Reply
Great blog, Ryan!
Incredibly helpful.