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	<title>Comments on: Tips-N-Tricks: Editing Topology</title>
	<link>http://www.pixologic.com/blogs/ryan/2007/12/27/tips-n-tricks-editing-topology/</link>
	<description>Sculpt. Paint. Create with ZBrush</description>
	<pubDate>Wed, 20 Aug 2008 08:50:54 +0000</pubDate>
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	<item>
		<title>By: J Menna</title>
		<link>http://www.pixologic.com/blogs/ryan/2007/12/27/tips-n-tricks-editing-topology/#comment-185</link>
		<dc:creator>J Menna</dc:creator>
		<pubDate>Wed, 09 Jan 2008 13:09:50 +0000</pubDate>
		<guid>http://www.pixologic.com/blogs/ryan/2007/12/27/tips-n-tricks-editing-topology/#comment-185</guid>
		<description>Great blog, Ryan!
Incredibly helpful.</description>
		<content:encoded><![CDATA[<p>Great blog, Ryan!<br />
Incredibly helpful.</p>
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		<title>By: Ryan Kingslien</title>
		<link>http://www.pixologic.com/blogs/ryan/2007/12/27/tips-n-tricks-editing-topology/#comment-158</link>
		<dc:creator>Ryan Kingslien</dc:creator>
		<pubDate>Wed, 02 Jan 2008 06:16:41 +0000</pubDate>
		<guid>http://www.pixologic.com/blogs/ryan/2007/12/27/tips-n-tricks-editing-topology/#comment-158</guid>
		<description>Serkan, try again.  Should be working now.  :)</description>
		<content:encoded><![CDATA[<p>Serkan, try again.  Should be working now.  <img src='http://www.pixologic.com/blogs/ryan/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p>
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		<title>By: Nightwoodwolf</title>
		<link>http://www.pixologic.com/blogs/ryan/2007/12/27/tips-n-tricks-editing-topology/#comment-155</link>
		<dc:creator>Nightwoodwolf</dc:creator>
		<pubDate>Wed, 02 Jan 2008 00:29:52 +0000</pubDate>
		<guid>http://www.pixologic.com/blogs/ryan/2007/12/27/tips-n-tricks-editing-topology/#comment-155</guid>
		<description>very helpfull indeed Ryan, thank you.</description>
		<content:encoded><![CDATA[<p>very helpfull indeed Ryan, thank you.</p>
]]></content:encoded>
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		<title>By: Serkan</title>
		<link>http://www.pixologic.com/blogs/ryan/2007/12/27/tips-n-tricks-editing-topology/#comment-154</link>
		<dc:creator>Serkan</dc:creator>
		<pubDate>Tue, 01 Jan 2008 20:54:21 +0000</pubDate>
		<guid>http://www.pixologic.com/blogs/ryan/2007/12/27/tips-n-tricks-editing-topology/#comment-154</guid>
		<description>Sorry but the link is gone.</description>
		<content:encoded><![CDATA[<p>Sorry but the link is gone.</p>
]]></content:encoded>
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		<title>By: matt</title>
		<link>http://www.pixologic.com/blogs/ryan/2007/12/27/tips-n-tricks-editing-topology/#comment-146</link>
		<dc:creator>matt</dc:creator>
		<pubDate>Sat, 29 Dec 2007 00:25:52 +0000</pubDate>
		<guid>http://www.pixologic.com/blogs/ryan/2007/12/27/tips-n-tricks-editing-topology/#comment-146</guid>
		<description>cool trick! shame it doesn't keep the polygroups from the original mesh though...</description>
		<content:encoded><![CDATA[<p>cool trick! shame it doesn&#8217;t keep the polygroups from the original mesh though&#8230;</p>
]]></content:encoded>
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		<title>By: cyfer</title>
		<link>http://www.pixologic.com/blogs/ryan/2007/12/27/tips-n-tricks-editing-topology/#comment-145</link>
		<dc:creator>cyfer</dc:creator>
		<pubDate>Fri, 28 Dec 2007 18:17:11 +0000</pubDate>
		<guid>http://www.pixologic.com/blogs/ryan/2007/12/27/tips-n-tricks-editing-topology/#comment-145</guid>
		<description>thanks for the vids ryan , they're really helpfull 

i vote for more vids on topolgy .</description>
		<content:encoded><![CDATA[<p>thanks for the vids ryan , they&#8217;re really helpfull </p>
<p>i vote for more vids on topolgy .</p>
]]></content:encoded>
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		<title>By: b2przemo</title>
		<link>http://www.pixologic.com/blogs/ryan/2007/12/27/tips-n-tricks-editing-topology/#comment-144</link>
		<dc:creator>b2przemo</dc:creator>
		<pubDate>Fri, 28 Dec 2007 17:59:19 +0000</pubDate>
		<guid>http://www.pixologic.com/blogs/ryan/2007/12/27/tips-n-tricks-editing-topology/#comment-144</guid>
		<description>Very cool site and very useful topics, thx a lot :)</description>
		<content:encoded><![CDATA[<p>Very cool site and very useful topics, thx a lot <img src='http://www.pixologic.com/blogs/ryan/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p>
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		<title>By: pOiNtPuShEr</title>
		<link>http://www.pixologic.com/blogs/ryan/2007/12/27/tips-n-tricks-editing-topology/#comment-134</link>
		<dc:creator>pOiNtPuShEr</dc:creator>
		<pubDate>Thu, 27 Dec 2007 17:42:51 +0000</pubDate>
		<guid>http://www.pixologic.com/blogs/ryan/2007/12/27/tips-n-tricks-editing-topology/#comment-134</guid>
		<description>Very cool tip there, thank you.  This blog is great Ryan.  Please keep it up man.</description>
		<content:encoded><![CDATA[<p>Very cool tip there, thank you.  This blog is great Ryan.  Please keep it up man.</p>
]]></content:encoded>
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		<title>By: Anonymous</title>
		<link>http://www.pixologic.com/blogs/ryan/2007/12/27/tips-n-tricks-editing-topology/#comment-131</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Thu, 27 Dec 2007 13:09:37 +0000</pubDate>
		<guid>http://www.pixologic.com/blogs/ryan/2007/12/27/tips-n-tricks-editing-topology/#comment-131</guid>
		<description>Nice Ryan, I haven't tried just editing the Topology by itself without having a clone rigged, this will make certain things easier.
Any ideas on how to solve the whole finger/toe issue for low meshes, other than working at subd2  or adding extra edgeloops? this is talked about in the Top&#38;Flow lab.</description>
		<content:encoded><![CDATA[<p>Nice Ryan, I haven&#8217;t tried just editing the Topology by itself without having a clone rigged, this will make certain things easier.<br />
Any ideas on how to solve the whole finger/toe issue for low meshes, other than working at subd2  or adding extra edgeloops? this is talked about in the Top&amp;Flow lab.</p>
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