December 10, 2007
Artist’s Series: Adding A Braid
By Ryan Kingslien in Artist's Series, sculpting | 6 comments
Click the image to play the movie
Click here to download the movie
In this video we use MeshInsert in the Geometry sub-palette to add the braid from our previous video tutorials here to the DemoHead_Female model. We also Transpose the final model using Transpose and topological masking.
To learn more about each item click the name below:
To download the DemoHead_Female click the image below.
To see the Sculpting a Braid article click here.
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3Dean | Dec 10, 2007 | Reply
That was fantastic, ryan.
I love your artist series videos. They’re brief and to the point. Very informative and cool. Keep them coming!
Sebcesoir | Dec 10, 2007 | Reply
Really cool…
Interesting thing is I realised you don’t need to have tranpose controlers aligned to your geometry, it can be totaly outside untill you have the root at the base of the shape…
it make manipulation easier…
VeryGrimm | Dec 11, 2007 | Reply
I’m really liking your blog too, Ryan. I’ve made it one of my daily stops.
I’d love to see the next step in this where you retopo all of these together into one object. I really like the idea of working this way, but when I try it, the mesh projection gets really funky where the inserted meshes are joined. If there’s a good way to do this, I’d really like to see it.
austin martin | Dec 13, 2007 | Reply
Excellent Work, it has unlocked my world of creation by working with this smart way!
G.Saleem | Dec 14, 2007 | Reply
i agree with the others, i am self trained CG guy, my number one source of info and inspiration is ZburshCentral and the addiction grows to your videos and tutorials on your blog.
these materials you keep adding are really helpful to us, thanks allot.
Dude | Dec 27, 2007 | Reply
Nice video great tutorial but where is the demo head