Using Transpose Master
By Ryan Kingslien in Transpose, tips-N-tricks, sculpting | 15 comments
Click the image above to watch the movie.
Click here to download the movie
Transpose is an innovative ZBrush way to pose and manipulate 3D geometry. Using an action line and a mask you can quickly pose or deform your model.
Transpose Master allows you to Transpose a model with multiple SubTools!
Transpose Master, merges the lowest resolution of each of your SubTools into one model, a TPose mesh, so that you can pose and sculpt it. Once you are done, TM, transfers your TPose mesh to your high resolution digital sculpt with multiple SubTools.
To learn more about Transposing a model click here.
To learn more about action lines click here.
To learn about SubTools click here.
In this tutorial we use the following masking tools (click each title to learn more about them):
Topological masking will serve as the workhorse of your masking efforts. However, since it is based on the surface of your model it will include the boundaries of each separate part in its calculations. By using topological masking along with the lasso to mask or unmask areas you will be able to handle almost all of your masking needs.
Any remaining masking problems can be solved by hiding selected parts of your model before masking. Make sure to unhide them before Transposing.
To sharpen your mask while in Transpose mode, press CTRL+ALT and left click on your model.
Click here to download the DemoBoxer.ZTL
Click here to download Transpose Master
Happy ZBrushing!
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nickz | Dec 7, 2007 | Reply
Great video Ryan. How do you sharpen a mask?
Thanks bud!
NickZ.
Ryan Kingslien | Dec 7, 2007 | Reply
Hey nick, to sharpen a mask press CTRL + ALT and tap (left click) on the model. You can do this in Transpose mode (Move, Scale, Rotate) or Draw mode. If you are in Draw mode, be sure to tap in an unmasked area.
Sergio carreiras | Dec 8, 2007 | Reply
Hey Ryan, hou do you hide the shorts. It came up as a polygroup at the low poly tsub?
Ryan Kingslien | Dec 8, 2007 | Reply
Hey Sergio, yes it was a separate subtool so it was polygrouped.
Just press CTRL+SHIFT and click on the shorts. That will hide everything but the shorts. Then invert that by pressing CTRL+SHIFT then click and drag outside the model.
Ammar | Dec 9, 2007 | Reply
Thank you so much for this work , I’m sure pixologic is forword always toword digital future , thanks alot
3dmaya | Dec 9, 2007 | Reply
great work thanks
Sergio carreiras | Dec 9, 2007 | Reply
Thank you Ryan,
Im testing transforming the obj file im Lightwave 9.3.1 with bones and it works like a charm
Ryan Kingslien | Dec 9, 2007 | Reply
Sergio - thats great! I would love it if you could post your workflow and some images at ZBC or on the online docs at www.zbrush.info.
Jason Belec | Dec 10, 2007 | Reply
Ryan, you sneaky bugger! What a wonderful holiday gift for all!
Sebcesoir | Dec 13, 2007 | Reply
Just a question: is there a special reason why you treated the shorts separatly?
Ryan Kingslien | Dec 13, 2007 | Reply
hey Seb - my first goal was to “find” the pose. I didn’t really have any reference other than my own body. By focusing on just the legs, I was able to see the anatomy and develop the pose. The shorts would have just complicated that.
austin martin | Dec 14, 2007 | Reply
Hey Ryan…this stuff was very interesting and helpful. Is there any plugin to do a Turn table in Zbrush and export it out as a mov file for a demo? Pls post a video clip on turn table in Zbrush. Looking forward for this.Thank you!
bagus gunarso | Jan 11, 2008 | Reply
thanks Ryan….
Anonymous | Mar 12, 2008 | Reply
THANKS A LOT!