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	<title>Comments on: ZSpheres: An Interesting Take</title>
	<link>http://www.pixologic.com/blogs/ryan/2007/11/14/zspheres-an-interesting-take/</link>
	<description>Sculpt. Paint. Create with ZBrush</description>
	<pubDate>Wed, 20 Aug 2008 09:36:18 +0000</pubDate>
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		<title>By: Ryan Kingslien</title>
		<link>http://www.pixologic.com/blogs/ryan/2007/11/14/zspheres-an-interesting-take/#comment-87</link>
		<dc:creator>Ryan Kingslien</dc:creator>
		<pubDate>Wed, 12 Dec 2007 09:00:16 +0000</pubDate>
		<guid>http://www.pixologic.com/blogs/ryan/2007/11/14/zspheres-an-interesting-take/#comment-87</guid>
		<description>Hey Chris, you can definitely use Unify Skin.  However, I think his goal was to use the look of ZSpheres themselves as part of the art.  That's just my conjecture, though.  :)</description>
		<content:encoded><![CDATA[<p>Hey Chris, you can definitely use Unify Skin.  However, I think his goal was to use the look of ZSpheres themselves as part of the art.  That&#8217;s just my conjecture, though.  <img src='http://www.pixologic.com/blogs/ryan/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p>
]]></content:encoded>
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		<title>By: Chris</title>
		<link>http://www.pixologic.com/blogs/ryan/2007/11/14/zspheres-an-interesting-take/#comment-86</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Wed, 12 Dec 2007 08:36:52 +0000</pubDate>
		<guid>http://www.pixologic.com/blogs/ryan/2007/11/14/zspheres-an-interesting-take/#comment-86</guid>
		<description>Hey, I'm still a zbrush newbie, and I understand that this look is what he's going for, but if I'm not mistaken,  isn't this why Unified Skin is an option?  
These types of models can become almost exactly the same but in polygon form, and then all the texture and whatever added.   

I can't wait to try it!!!!</description>
		<content:encoded><![CDATA[<p>Hey, I&#8217;m still a zbrush newbie, and I understand that this look is what he&#8217;s going for, but if I&#8217;m not mistaken,  isn&#8217;t this why Unified Skin is an option?<br />
These types of models can become almost exactly the same but in polygon form, and then all the texture and whatever added.   </p>
<p>I can&#8217;t wait to try it!!!!</p>
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		<title>By: Nat</title>
		<link>http://www.pixologic.com/blogs/ryan/2007/11/14/zspheres-an-interesting-take/#comment-23</link>
		<dc:creator>Nat</dc:creator>
		<pubDate>Mon, 26 Nov 2007 13:02:44 +0000</pubDate>
		<guid>http://www.pixologic.com/blogs/ryan/2007/11/14/zspheres-an-interesting-take/#comment-23</guid>
		<description>Great work. many thank !!</description>
		<content:encoded><![CDATA[<p>Great work. many thank !!</p>
]]></content:encoded>
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		<title>By: Santis</title>
		<link>http://www.pixologic.com/blogs/ryan/2007/11/14/zspheres-an-interesting-take/#comment-19</link>
		<dc:creator>Santis</dc:creator>
		<pubDate>Sun, 25 Nov 2007 13:30:21 +0000</pubDate>
		<guid>http://www.pixologic.com/blogs/ryan/2007/11/14/zspheres-an-interesting-take/#comment-19</guid>
		<description>Thats insane!
Love it :)</description>
		<content:encoded><![CDATA[<p>Thats insane!<br />
Love it <img src='http://www.pixologic.com/blogs/ryan/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p>
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		<title>By: Deocliciano Okssipin Vieira</title>
		<link>http://www.pixologic.com/blogs/ryan/2007/11/14/zspheres-an-interesting-take/#comment-18</link>
		<dc:creator>Deocliciano Okssipin Vieira</dc:creator>
		<pubDate>Sat, 24 Nov 2007 00:09:39 +0000</pubDate>
		<guid>http://www.pixologic.com/blogs/ryan/2007/11/14/zspheres-an-interesting-take/#comment-18</guid>
		<description>You guys are in the mission to run down box modeling?

Good luck!</description>
		<content:encoded><![CDATA[<p>You guys are in the mission to run down box modeling?</p>
<p>Good luck!</p>
]]></content:encoded>
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