Hello and welcome to Sculpt.Paint.Create. the ZBrush blog by Ryan Kingslien.
This blog contains many tutorials, interesting new items relating to digital sculpting and samples of fantastic digital art. It was developed between November 2007 and March of 2008.
To browse the blog use the the topics to the right of this post.
For a list of tutorials on how to use ZBrush click here or visit the Artist’s Series.
Imagine a world where there are no polygons. It’s easy if you try. No nurbs below us. Above us only our own creativity. Imagine all the artists simply creating for today. Imagine there’s no topology. It isn’t hard to do. Nothing to divide or subdivide for. Imagine all you had to do was be the dreamer, would you really care about how a bunch of lines are spread over the surface of your model?
In this post I wanted to share the recent evolution of a ZBrush sketch. It all started out innocently enough with a cup of coffee, ZBrush and a PolySphere…
Francois Rimasson recently posted a thread at ZBrushCentral that I missed. It shows a really cool workflow that we have experimented with before and shows some really interesting potential.
In this video, Francois performs the following steps:
Paints a black shape on a 3D plane
Selects the MRGBZ Grabber tool and grabs a section of the 3D plane
In the Texture palette, press Texture: Make Alpha
In the Alpha Palette, press Make 3D
Select the new model in the Tool palette and then sculpt
Josh Harker has recently put together a great thread at ZBrushCentral with alot of information for those interested in 3D printing. Which would be, uh, all of us?
Hello! In this post I show a fast way to get to an idealized skull shape using ZBrush’s primitives, masks and a seldom talked about tool: Reproject Higher SubDiv.
I have plenty in store for you but for the rest of this week and most of the next I will be up in the San Francisco bay area with renowned sculptor Andrew Cawrse. You know, the guy who sculpted the Anatomy Figure that seems to be on every CG artist’s desk these days!
Once I am back in the office I plan on sharing several small, easy to digest videos using both his Anatomy Figure and his upcoming Torso Sets to help you become a more confident sculptor.
Stay tuned to the blog as I will be presenting little snippets as often as I can.
Blocking in your sketch, your sculpt and/or painting has been a time honored practice for centuries. This post continues the exploration of using photographic reference to learn more about structure and quickly rough-in a model.
As often as possible I keep to a routine of sculpting one head or object as soon as I get into the office. It keep me fresh with ZBrush and I always learn something…