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April 30, 2008

Hello, Welcome to Sculpt. Paint. Create.

ryan kingslien
Hello and welcome to Sculpt.Paint.Create. the ZBrush blog by Ryan Kingslien.

This blog contains many tutorials, interesting new items relating to digital sculpting and samples of fantastic digital art. It was developed between November 2007 and March of 2008.

To browse the blog use the the topics to the right of this post.

  • For a list of tutorials on how to use ZBrush click here or visit the Artist’s Series.
  • Also, visit the Tips and Tricks page here.

Thank you to all of you who contributed to the blog with comments and feedback.

Ryan Kingslien

April 14, 2008

It’s the Polygon Economy, Stupid.

ryan kingslien

Imagine a world where there are no polygons. It’s easy if you try. No nurbs below us. Above us only our own creativity. Imagine all the artists simply creating for today. Imagine there’s no topology. It isn’t hard to do. Nothing to divide or subdivide for. Imagine all you had to do was be the dreamer, would you really care about how a bunch of lines are spread over the surface of your model?

Click the title or image to see the article…

April 4, 2008

Sculptor’s Notebook: Sketching out an Idea

Ryan Kingslien

In this post I wanted to share the recent evolution of a ZBrush sketch. It all started out innocently enough with a cup of coffee, ZBrush and a PolySphere…

Click the title or image to see the article…

April 1, 2008

Francois Rimasson: 2D to 3D

Francois Rimasson recently posted a thread at ZBrushCentral that I missed. It shows a really cool workflow that we have experimented with before and shows some really interesting potential.

In this video, Francois performs the following steps:

  1. Paints a black shape on a 3D plane
  2. Selects the MRGBZ Grabber tool and grabs a section of the 3D plane
  3. In the Texture palette, press Texture: Make Alpha
  4. In the Alpha Palette, press Make 3D
  5. Select the new model in the Tool palette and then sculpt

Thanks for sharing Francois!

March 31, 2008

Fascintating Terra Cotta Approach

Well, its not ZBrush, buts its a fascinating approach to sculpting a figure in clay. I love the music too.

March 28, 2008

Alex Olivier: Sculpting the Barbarian

Alex oliver

Alex Oliver, also known as alexleia at ZBrushCentral, has posted a fantastic movie of him sculpting the head of his recent Barbarian character.

Click the title or image to see the article…

March 26, 2008

Review: Ralf Stumpf’s MatCap Materials at Gnomonology

ralf stumpf
3 weeks ago (yes, I’m a bit behind the curve here) Ralf Stumpf put 2 sets of 12 MatCap materials up at Gnomonology.

Click the title to see the review of Ralf’s MatCap materials.

March 20, 2008

How To Sculpt The Mouth

ryan kingslien

Hello. In this tutorial we will look at sculpting a mouth using ZBrush’s clay brush and a 3D Plane.

Click the title or image to see the article…

March 18, 2008

Creating a Hotkey to Hide Part of Your Model

ryan kingslien

Hello. In this tutorial we will look at how you can use a macro to create a hotkey for hiding part of your model.

Click the title or image to see the article…

March 12, 2008

A Quick Paint Over of FOT’s Facial Grid

ryan kingslien

Hello! In this video I do a quick ZBrush paint up from the facial grid of Freedom of Teach’s skeleton torso step 2 to flesh.

Click the title or image to see the article…

March 5, 2008

Building Rapid Prototype 3D Models from ZBrush Files Tutorial

Rapid Prototyping
Josh Harker has recently put together a great thread at ZBrushCentral with alot of information for those interested in 3D printing. Which would be, uh, all of us?

Check out the ZBrushCentral thread here.

March 4, 2008

Digital Sculpt to 3D Print

MalottPro recently made a new post at ZBrushCentral that shows a complete workflow from ZBrush to clay to cast resin!

MalottPro breaks his process up into 7 stages:

  • Start with turnaround
  • Start box model
  • Finish zbrush sculpt
  • Make mold of 3d print
  • Clean up in clay
  • Cast in resin
  • Paint

Check out the post here.

February 26, 2008

Sculpting A Skull Steps 1 & 2

ryan kingslien

Hello! In this post I show a fast way to get to an idealized skull shape using ZBrush’s primitives, masks and a seldom talked about tool: Reproject Higher SubDiv.

Click the title or image to see the article…

February 21, 2008

A Week at Freedom of Teach

Hello Guys and Gals,
Freedom of Teach

I’m sorry for the silence the last few days.

I have plenty in store for you but for the rest of this week and most of the next I will be up in the San Francisco bay area with renowned sculptor Andrew Cawrse. You know, the guy who sculpted the Anatomy Figure that seems to be on every CG artist’s desk these days!

Once I am back in the office I plan on sharing several small, easy to digest videos using both his Anatomy Figure and his upcoming Torso Sets to help you become a more confident sculptor.

Stay tuned to the blog as I will be presenting little snippets as often as I can.

Happy ZBrushing!

February 18, 2008

Blocking In Your Model: A Summary

ryan kingslien

In this article I want to sum up a few posts where I show one way to work with image planes to block in your model.

Click the title or image to see the article…

February 14, 2008

Background Reference Part 1.5: Finding Structure

ryan kingslien

In this article we will use Photoshop to create the planes that we project onto our model in ZBrush.

Click the title or image to see the article…

February 12, 2008

How To Combine A Model in ZBrush: Insert Mesh

Nick Zuccarello put together another great tutorial showing you how to use Insert Mesh to combine your model into one mesh.


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February 6, 2008

Background Reference Part 2: Blocking In Your Sculpt

ryan kingslien

Blocking in your sketch, your sculpt and/or painting has been a time honored practice for centuries. This post continues the exploration of using photographic reference to learn more about structure and quickly rough-in a model.

Click the title or image to see the article…

January 31, 2008

Modifing Bronze: Getting More From a MatCap Material

Ralf Stumpf posted some excellent information on modifing a MatCap Bronze Material.

By using the Modifiers in the Material palette one bronze material can be massaged into several variations.

bronze matcap material

bronze matcap material

Click here for the thread at ZBrushCentral

Click here to download the ZBrush Material.

January 28, 2008

Rapid Head Sketch

rapid head sketch

As often as possible I keep to a routine of sculpting one head or object as soon as I get into the office. It keep me fresh with ZBrush and I always learn something…

Click the title or image to see the article…