New ZBrush Tutorial from Digital Tutors

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This new course from Digital Tutors will go through the process of conceptualizing creatures with the help of ZBrush. The multiple features of ZBrush 4R2, including DynaMesh, ZSpheres, and ShadowBox can help you create the basics of a creature in minimal time, cutting down the final production time. This isn’t a step by step, but rather a discussion of the different methods you can use to create a creature as efficiently as possible.

To watch a preview and purchase the course, visit DigitalTutors.com.

For more courses from Digital Tutors and other online tutorial sites, visit our 3rd Party Page.

Waking a New kind of Lycan

3D Creature Sculpting
Luma pictures is no stranger to the Underworld franchise, having worked extensively on the previous three segments. The latest installment in the series, “Underworld: Awekening” showcases the prowess of an extremely talented team at the new Santa Monica facility.

The constant attention to detail and commitment to refinement, means the team is always finding new ways to implement design and technology throughout the creative process. Read more about it, and hear what VFX supervisor Vincent Cirelli had to say about new camera techniques at CG Society.

See the role ZBrush plays in the professional pipeline, and watch your favorite Lycans come to life.

3D Creature Sculpting

3D Creature Sculpting

Students appreciated Bryan Wynia’s 3 week Concept Maquettes course so much that he’s made a full, 8 week online training course for us. So get ready to make some serious, full-bodied monsters, creatures and characters!

Course description: 3D CREATURE SCULPTING

Living life on the “Novedge”

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Join Novedge and The Pixologic Team on February 1, 2012 at 11 a.m., as they take you through this informative educational opportunity. This Webinar will highlight ZBrush and its effect on various industries.

Webinars are a great way to interact and communicate directly with The Pixologic Team. Take full advantage of access to the development team during in-depth question and answer time, and see the inner workings of what you can achieve inside ZBrush.

To enroll in this webinar, visit Novedge.com.

See you all there.

New Age Warrior

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Check out the amazing work of EA artist Abraham Valdez, in this awesome interview at 3dtotal.com.

Read the in depth interview, and get the up close and personal perspective on what makes him tick. When creating characters Abraham says, “I use ZBrush and am most impressed by the team at Pixologic. They’re constantly updating the software and adding new tools. ZBrush changed the quality and the length of time it takes to develop characters and so I fall into the category of artists that love ZBrush.”

We appreciate the praise, and know there is a whole lot going on over at EA that keeps the phrase, “It’s in the Game” alive and well.

Read the interview at 3dtotal.com.

New ZBrush Courses from Digital Tutors

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Digital Tutors has just released a few new ZBrush courses, specifically in their “Creative Development” series. Dive deeper into caracter and creature concept sculpting, workflows, and much more. Check out DigitalTutors.com to view more of their ZBrush courses, and visit our 3rd Party Training Page for other courses.

What’s new at Digital Tutors:

New Training Video from Eat 3D

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Eat 3D has just released another video tutorial in their ZBrush series. Mike Jensen is back and demonstrating more of his hard surface techniques. In this video he will show you how to create character armor.

From Eat 3D’s website:
“Mike starts off giving an overview of all the techniques and basics that will be covered in the creation of a full armor set. He then starts concepting the character armor and then building out the main shapes for the final. Mike then begins to detail the final armor and brings it all to portfolio quality sculpt. Finally he talks a little about how to pose your model and bring it into 3d Studio Max to render with VRay and then compositing the final in Photoshop.”

Check out Eat3D.com for more information and to purchase the DVD/download.

New ZBrush Book: “Secrets of ZBrush Experts”

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Course Technology PTR announced the publication of “Secrets of ZBrush Experts: Tips, Techniques and Insights for Users of All Abilities” by Daryl Wise and Marina Anderson. ZBrush is the digital sculpting and painting program used for animation, film, video and computer gaming that has revolutionized the 3D industry. The artists featured in this book use ZBrush to create 3D models for some of the most prestigious studios in the industry such as Disney, Weta Digital, Sony, Dreamworks, Blur and Digital Domain.

Secrets of ZBrush Experts is organized by artist and details the background of each expert and includes techniques, insights, resources and an image gallery highlighting their personal and professional work. Secrets of ZBrush Experts allows the reader the opportunity to take a look into the creative process of these remarkable artists.

The book also features a companion website that includes image galleries, motion graphics, tutorials, favorite Internet links, and free content. This book and web resource will provide inspiration, insight and practical advice for ZBrush artists of all abilities.

To get your copy, visit Amazon.com or Courseptr.com.

3 New Courses from CG Society

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CG Society has three new ZBrush courses open for enrollment in their workshop series. Each course is led by one of three heavy hitters in the CG community, including Katon Callaway (Santa Monica Studio), Bryan Wynia (Sony Santa Monica), and Jon Rush (EA Bioware). If honing your ZBrush skills is on your list of New Years resolutions, take advantage of learning from the best in the business. Space is limited and filling up quickly, so don’t wait to see if Santa is going to put these courses in your stocking!

The courses are:
“High-end Fantasy Game Art Creation” with Katon Callaway (8 weeks)
“Concept Sculpting and Maquettes” with Bryan Wynia (3 weeks)
“Modern Game Art: Weapons” with Jon Rush (3 weeks)

Anatomy Tools Workshop: Human Anatomy in ZBrush

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Enrollment is now open for “Human Anatomy in ZBrush,” a two weekend workshop from Anatomy Tools. Andrew Cawrse (former CG Model Supervisor at ILM) will be teaching this digital drawing and sculpting of the human anatomy during this four day workshop taught over two consecutive weekends (June 16-17 and 23-24, 9am-5pm each day). Space is limited and filling up quickly, so if you’re in the San Francisco bay area, sign up now!

To enroll in “Human Anatomy in ZBrush,” visit AnatomyTools.com.