
BlueGFX, one of our resellers in the UK, is hosting a user group meeting on April 19th in London. “An Evening with the Experts using ZBrush 4R3″ will be featuring David Richardson (3D Generalist/Character Artist, Climax Games) and Maximilian-Gordon Vogt (Modeler, Framestore) as well as a presentation from Hitachi Data Systems. The event is free, but there is currently a waitlist. Sign up now for your chance to get in!
An Evening with the Experts using ZBrush 4R3
Cubic Theatre
Covent Garden Piazza
WC2 E7BB London
United Kingdom
Thursday, 19 April 2012
Doors at 5:30pm
Visit EventBrite.co.uk to register for the event.

Pixologic, and the Gnomon School of Visual Effects played host to a packed house yesterday evening. Fans, industry giants, and socialites made their way into the green screen hanger on the grounds of the Television Center Studios here in Hollywood to watch the live sculpt off.
Sony Santa Monica artists Bryan Wynia and Sam Sharit, started off the evening with their take on an old favorite, and brought Swamp Thing to the party. Then the Lunch Crunch crew gave way to Lunch Crunch godfather and DreamWorks artist, Danny Williams aka “PointPusher” taking the night into overdrive.
Special thanks to the staff and technical crew at the Gnomon School of Visual Effects, for their efforts in helping to make the night a clay slinging success.
For the full recap including videos and images from the event, visit the UGM Page.

See how the unusual inhabitants of Barsoom were first envisioned and the role that ZBrush played in bringing Disney’s spectacular production to the big screen. Pixologic takes you behind the scenes at Legacy Effects for an in-depth interview with concept artist Scott Patton.
Read the Interview

Join us on Thursday, March 22nd for a Pixologic user group meeting with guests Bryan Wynia, Sam Sharit and Danny Williams. Bryan and Sam will be sharing their speed sculpting process, quickly blocking out character sculpts for conceptual and skill building purposes. This process is great for production in addition to developing your skills as a sculptor and designer. Danny Williams will be presenting a live demo sharing his process for quickly designing characters and creatures with ZBrush.
Schedule
6:30 pm — 7:00 pm: Meet and Greet
7:00 pm — 8:00 pm: Lunch Crunch (Bryan Wynia and Sam Sharit)
8:15 pm — 9:15 pm: Danny Williams
Where
Gnomon School of Visual Effects
1015 N. Cahuenga Blvd. Hollywood, CA 90038
View Map
For more information about the event and the presenters, visit our User Group Meeting page.

ZBrush artist Jerry Groshcke (aka lazy noob on ZBC), has provided a new turntable for his gallery at Pixologic.com. This one is a model of Davy Jones that was based on artwork by Tiago Hoisel. Jerry found DynaMesh an integral part of his sculpting process and used BPR for the final render.
“Dynamesh is fast, easy and gives artists freedom to do what is in mind in one nice workflow.”
Check out Jerry’s most recent artwork at our Turntable Gallery.
See more artwork from Jerry at his User Gallery at ZBrushCentral.

We are pleased to welcome two new artists into the ZBrush Turntable Gallery: Julien Nicolas and David Richardson. Both of their artwork demonstrates a lot of skill and detail, and we thank them for sharing their work with the ZBrush community. We’ll be sure to see more from them in the future!
See Julien and David’s artwork at the ZBrush Turntable Gallery.

We’re pleased to announce the release of ZBrush 4R3 for both Windows & Mac.
ZBrush 4R3 not only implements various enhancements and polish to existing features, it also introduces major new features to dramatically expand your artistic possibilities.
The following are some of the main features added:
Advancements for FiberMesh Include:
- Curve modifiers added to a number of FiberMesh settings ranging from Length, Coverage, Gravity and Color Profile.
- Add the right amount of curl to your Fibers with the new Revolve feature.
- Textures can be applied to the Fiber preview for increased color vibrancy.
- Fiber textures now support transparency and antialiasing.
- Build your own library of FiberMesh presets by saving and loading settings to be applied to any selected SubTool.
- ZBrush proprietary FiberMesh vector displacement export.
- FiberMesh guides now export: .obj .lxo .lwo .ma .fmg (.fmg is a simple raw data format which allows game developers and studios to easily incorporate ZBrush fibers in production pipelines).
Advancements for NoiseMaker Include:
- A wide variety of procedural noise generators, making it easy to create almost any effect imaginable.
- Noise displays more accurately, even on low polygon models.
- NoiseMaker sliders accept numerical input.
- Enlarged NoiseMaker preview window makes it easier to fine tune your noise before accepting it.
- NoiseMaker preview window now supports standard ZBrush move/scale/rotate shortcuts as well as navigation buttons.
Pipeline Advancements Include:
- Vector Displacement Map exports supporting 16-bit .tiff or 32-bit .tiff and OpenEXR formats.
- Flip and Switch as well as Tangent Flip and Switch sliders provide a guide for creating the perfect vector displacement map for the renderer of your choice.
- Find the perfect settings with VDMap Auto FlipAndSwitch detection, which compares two vector displacement maps with each other.
Advancements to Other Features Include:
- Convert BPR to Geo feature turns the Fibers and MicroMesh objects you see in your BPR render into real geometry.
- Create Texture to LightCap feature creates a texture which can then be applied to any MatCap.
- Improved BPR Shadows which also render accurately with transparent textures.
UI Advancements Include:
- Direct access to LightBox folders from the following ten locations… FiberMesh sub-palette, NoiseMaker sub-palette, Alpha palette, Texture palette, saved SpotLight files, Document palette, File/Project palette, Tool palette, Material palette, Brush palette.
- Organize your sub-palettes with the new UI Groups.
- Magnifying Glass feature to zoom in on parts of the document and UI when recording your ZBrush videos.
- Auto-Updater makes it easy to check for and install future updates.
Now that ZBrush 4R3 is released, we are working on the next update to ZBrush which will include the QRemesher (Alpha version).
Update Instructions:
- ZBrush 4R3 is a free update for all registered ZBrush users.
- For anyone who already has ZBrush 4R2 or 4R2b installed, an Updater is now available in the Pixologic Download Center. Please carefully read the instructions that are provided with the Updater.
- Skipping steps may prevent you from successfully completing the Z4R3 installation.
- If you cannot install version 4R2 or 4R2b (because you never upgraded to it or did not save your installer), you will not be able to use the Updater. Instead, please submit a ticket in the Support Center. Choose the “Upgrades” department when prompted. Be sure to include any information that can help us locate your account so that we can assist you promptly.
- New purchasers of ZBrush will receive version 4R3 directly and will not need to update.
- Floating license customers will receive an email with special upgrade instructions within the next few days.
- Documentation for the new version is installed with ZBrush 4R3. You will find a Documentation folder within your ZBrush folder, containing PDF files covering the new features in ZBrush 4, 4R2, 4R2b and 4R3. Online documentation is available at www.pixologic.com/docs/. We will also be adding new movies to the Education section at www.pixologic.com to demonstrate the new features and their use.
Should any issues arise, we have posted an FAQ and Troubleshooting thread for ZBrush 4R3 HERE

We are pleased to welcome newcomer Patricio Ruales Lopez to the ZBrush Turntable Gallery! Better known as patokali on ZBrushCentral, Patricio was inducted into the gallery with his African Warrior sculpt. He started with ZSpheres to make the basic mesh, and after modeling, he used Spotlight for the painting. There’s a lot of action in this sculpt, so we can’t wait to see more from Patricio in the future.
View Patricio’s Turntable

We have just added a few turntables from a member new to the gallery. This illusive artist only goes by VISEone, and has been building a portfolio of some interesting characters and creatures for the past year. The creature titled “Swoopy” is what caught our attention; the texturing and rendering are great, and FiberMesh was used for the grass.
Check out VISEone’s artwork at the ZBrush Turntable Gallery
See more artwork from VISEone at ZBrushCentral.com

Just under a month ago, Pixologic released the powerful new ZBrush 4R2b. In addition to enhancing the BPR capabilities of ZBrush, this new version also added innnovative and exciting features such as FiberMesh and MicroMesh.
We weren’t done! Pixologic is pleased to announce the upcoming release of ZBrush 4R3. This update includes new features and expands the features introduced in previous versions. This includes enhancements to FiberMesh, BPR, and the interface, as well as the addition of the NoiseMaker plugin and Vector Displacement Maps!
Check out the post at ZBrushCentral for a full list and more information.
ZBrush 4R3 will be released on Tuesday, February 28th, and will be a free update for all registered users.
Update instructions will be provided at time of release.