
BlueGFX, one of our resellers in the UK, is hosting a user group meeting on April 19th in London. “An Evening with the Experts using ZBrush 4R3″ will be featuring David Richardson (3D Generalist/Character Artist, Climax Games) and Maximilian-Gordon Vogt (Modeler, Framestore) as well as a presentation from Hitachi Data Systems. The event is free, but there is currently a waitlist. Sign up now for your chance to get in!
An Evening with the Experts using ZBrush 4R3
Cubic Theatre
Covent Garden Piazza
WC2 E7BB London
United Kingdom
Thursday, 19 April 2012
Doors at 5:30pm
Visit EventBrite.co.uk to register for the event.

Seven time academy award winner Rick Baker is going wild with DynaMesh and FiberMesh. His beast was made using the newest features of ZBrush 4R3 and even though he calls it a “work in progress,” it’s definitely worthy of a Top Row nod.
See Rick Baker’s Top Row image at ZBrushCentral and check out his work in progress and more images at his User Gallery.

Veteran ZBrush artist Michael Defeo is getting close to releasing his anatomy app that is sure to help both digital and traditional sculptors. Due to be released at his booth at Spectrum Live in Kansas City, Missouri the weekend of May 18-20, “l’Ecorché: Classical Anatomy for Artists” will be available on iPad, iPhone, and Mac desktops with eventual development for Android and PC desktop platforms.
Michael thanks ZBrush and its community of artists for making this app possible.
“I am building what I feel is a groundbreaking anatomy study tool. It’s an app called l’Ecorché: Classical Anatomy for Artists, and without ZBrush this app would not be possible. Originally developed as a personal reference tool for my courses with anatomy expert Scott Eaton (who, in fact, I met through the Pixologic Educational portal), this application has grown from a simple sculpture for the iPad into a fully-developed application for iPad, iPhone, Mac desktop and eventually Andriod and PC desktop platforms.”
We’re definitely excited for the release of l’Ecorché! Keep an eye on Michael’s website, md3dinc.com, for updates on the release.

Pixologic, and the Gnomon School of Visual Effects played host to a packed house yesterday evening. Fans, industry giants, and socialites made their way into the green screen hanger on the grounds of the Television Center Studios here in Hollywood to watch the live sculpt off.
Sony Santa Monica artists Bryan Wynia and Sam Sharit, started off the evening with their take on an old favorite, and brought Swamp Thing to the party. Then the Lunch Crunch crew gave way to Lunch Crunch godfather and DreamWorks artist, Danny Williams aka “PointPusher” taking the night into overdrive.
Special thanks to the staff and technical crew at the Gnomon School of Visual Effects, for their efforts in helping to make the night a clay slinging success.
For the full recap including videos and images from the event, visit the UGM Page.

ZBrushCentral fan favorite Jason Martin (aka believerdeceiver) has posted yet another thread of incredible artwork. Jason, a 3D Character Artists at Blur Studios, has been sharing his creations with the ZBC community for the past few years. No stranger to the Top Row, this is the third time he’s gotten the nod.
See Jason’s most recent Top Row work at ZBrushCentral
Need more inspiration? Check out more artwork from Jason at his ZBC User Gallery

See how the unusual inhabitants of Barsoom were first envisioned and the role that ZBrush played in bringing Disney’s spectacular production to the big screen. Pixologic takes you behind the scenes at Legacy Effects for an in-depth interview with concept artist Scott Patton.
Read the Interview

It’s a two-for-one deal at ZBrushCentral today! We have another top row post, and this one is from Tomasz Strzalkowski (aka Tomstrzal on ZBC). Thomasz might not be a frequent poster, but he’s no stranger to the Top Row gallery. His original post in his sketchbook got him the nod back in December 2010. The ancient spaceship in Thomasz’s latest work was built completely in ZBrush (some compositing in Photoshop) and continues on the theme of massive environments that he is known for.
See Thomasz’s latest Top Row post at ZBrushCentral
Check out more of Thomasz’s work in his User Gallery

Newcomer “LrZo” has recently received a top row nod for his sculpt based on the French comics “Robin Hood” by Brremaud and Simon Loche. LrZo started off wanting to create a sculpt to honor the original artwork, but the colors made him expand upon his original idea.
Check out the post and more images at ZBrushCentral

Join us on Thursday, March 22nd for a Pixologic user group meeting with guests Bryan Wynia, Sam Sharit and Danny Williams. Bryan and Sam will be sharing their speed sculpting process, quickly blocking out character sculpts for conceptual and skill building purposes. This process is great for production in addition to developing your skills as a sculptor and designer. Danny Williams will be presenting a live demo sharing his process for quickly designing characters and creatures with ZBrush.
Schedule
6:30 pm — 7:00 pm: Meet and Greet
7:00 pm — 8:00 pm: Lunch Crunch (Bryan Wynia and Sam Sharit)
8:15 pm — 9:15 pm: Danny Williams
Where
Gnomon School of Visual Effects
1015 N. Cahuenga Blvd. Hollywood, CA 90038
View Map
For more information about the event and the presenters, visit our User Group Meeting page.

ZBrushCentral favorite Tsvetomir Georgiev (aka PSTCHOART) is at it again! He has been using and abusing (in the best possible way) the new features in ZBrush 4R3. This model was made entirely in ZBrush and is a prime example of the power of FiberMesh and BPR.
Check out Tsvetomir’s new Top Row post at ZBrushCentral
See more work from Tsvetomir, including past Top Row artwork, at his User Gallery