
CG Society has three new ZBrush courses open for enrollment in their workshop series. Each course is led by one of three heavy hitters in the CG community, including Katon Callaway (Santa Monica Studio), Bryan Wynia (Sony Santa Monica), and Jon Rush (EA Bioware). If honing your ZBrush skills is on your list of New Years resolutions, take advantage of learning from the best in the business. Space is limited and filling up quickly, so don’t wait to see if Santa is going to put these courses in your stocking!
The courses are:
“High-end Fantasy Game Art Creation” with Katon Callaway (8 weeks)
“Concept Sculpting and Maquettes” with Bryan Wynia (3 weeks)
“Modern Game Art: Weapons” with Jon Rush (3 weeks)

ZBrush helps bring these prize fighters to life. To many people, the process of rapid prototyping sounds like something out of a science fiction movie. Well, it’s as “REAL” as it gets with Legacy Effects in this Hollywood blockbuster. Read more at MovieMaker.com about how this interesting technology is changing the way movies are made, and digital assets are literally brought to life. Watch ZBrush at the center of it all.
Read the interview at MovieMaker.com.

Since its inception, the Modern Warfare brand has steam rolled the competition. With the latest release having already established itself as the highest grossing game in history, at a whopping 1 Billion dollars in only 16 days, there isn’t much left to contest.
Being the greatest isn’t easy. It takes serious tools to create a game with the impact of Modern Warfare 3. At the core of this franchise is the World’s greatest 3d sculpting software, ZBrush. Over the course of the franchises existence, ZBrush has been a go-to weapon of choice for the designers and developers of the world’s fastest selling entertainment property.
As Joe Salud at Sledgehammer states, ZBrush is “awesome, everything comes out as real geometry, then you can bake that into a normal map – the results are extremely convincing and the way it reacts to light is better.”
ZBrush continues to lead digital soldiers onto the battlefield the world over.

Enrollment is now open for “Human Anatomy in ZBrush,” a two weekend workshop from Anatomy Tools. Andrew Cawrse (former CG Model Supervisor at ILM) will be teaching this digital drawing and sculpting of the human anatomy during this four day workshop taught over two consecutive weekends (June 16-17 and 23-24, 9am-5pm each day). Space is limited and filling up quickly, so if you’re in the San Francisco bay area, sign up now!
To enroll in “Human Anatomy in ZBrush,” visit AnatomyTools.com.

Pixolator has posted a new video featuring the beefed up BPR in the upcoming ZBrush 4R2b. This video explains the steps he used to create a realistic skin surface.
“In the previous “Ready, Set, Render!” thread, I demonstrated the use of BPR when rendering a ‘hard-surface’ model. This time, I opted to demonstrate the use of Z4R2b BPR for rendering an organic surface, in particular, a skin surface. For this test, I used an excellent head sculpt created by ZBrush artist Majid Esmaeili.” -Pixolator
Check out the thread and view the video at ZBrushCentral.

Proving again that ZBrush can handle even the toughest terrain, see how the environment details in Immortals came to life.
You can read the entire article at StudioDaily.com, and see behind the scenes interactive slides. Hear what Image Engine’s VFX supervisor, Simon Hughes has to say about the entire process and the star power of ZBrush.
Looks like Mickey Rourke’s got some competition.
Click here to read the interview from StudioDaily.com

This fighter steps out of the dark and into the spotlight on Top Row. Artist and ZBrush Central member artsunshine delivers a pound for pound contender with this scene sculpted in everyone’s favorite 3D software, ZBrush.
See the entire thread at ZBrushCentral.
Pixologic’s ZBrush remains the heavy weight champion of digital sculpting with another convincing knockout.

Happy Monday ZBrushers! We hope you all enjoyed the long weekend (those of you who got to enjoy it). If you spent more time eating turkey than you did working on your ZBrush skills, don’t worry. There’s time to redeem yourself. ZBrushWorkshop’s is offering a live online Introduction to ZBrush 4R2 class this weekend, December 3-4. This 2 Day ZBrush intensive is designed to teach you the fundamentals of ZBrush and put you on the path to mastery. Each day consists of two sessions, a morning and an afternoon and each session lasts for around three hours. The course is based off of Ryan’s definitive Introduction to ZBrush 4R2 workshop.
Sign up for the ZBrush 4R2 Intensive Workshop at ZBrushWorkshops.

The work of Maarten Verhoeven touches on those areas of the subconscious many artists strive to visit. Sure enough, Maarten hasn’t just visited, he’s stayed a while. Hear Maarten’s comments on his workflow, methods and his general ideas on all things art related. Check out his incredible ZBrush sculptures and interview at www.3dtotal.com. See why ZBrush and Dynamesh are giving him more freedom, and helping him realize his creative dreams.

Providing a cool break with his water world designs, ZBrush artist waynedfx, shows that everyone’s favorite 3D sculpting software sure can make it rain. See the breakdown, and the process by which ZBrush was used to create this inspiring advertising campaign for the South African market at ZBrushCentral.
Something tells us things just got a lot cooler on the African continent.