Pixolator has posted a new video featuring the beefed up BPR in the upcoming ZBrush 4R2b. This video explains the steps he used to create a realistic skin surface.
“In the previous “Ready, Set, Render!” thread, I demonstrated the use of BPR when rendering a ‘hard-surface’ model. This time, I opted to demonstrate the use of Z4R2b BPR for rendering an organic surface, in particular, a skin surface. For this test, I used an excellent head sculpt created by ZBrush artist Majid Esmaeili.” -Pixolator
Check out the thread and view the video at ZBrushCentral.
Happy Monday ZBrushers! We hope you all enjoyed the long weekend (those of you who got to enjoy it). If you spent more time eating turkey than you did working on your ZBrush skills, don’t worry. There’s time to redeem yourself. ZBrushWorkshop’s is offering a live online Introduction to ZBrush 4R2 class this weekend, December 3-4. This 2 Day ZBrush intensive is designed to teach you the fundamentals of ZBrush and put you on the path to mastery. Each day consists of two sessions, a morning and an afternoon and each session lasts for around three hours. The course is based off of Ryan’s definitive Introduction to ZBrush 4R2 workshop.
Sign up for the ZBrush 4R2 Intensive Workshop at ZBrushWorkshops.
The work of Maarten Verhoeven touches on those areas of the subconscious many artists strive to visit. Sure enough, Maarten hasn’t just visited, he’s stayed a while. Hear Maarten’s comments on his workflow, methods and his general ideas on all things art related. Check out his incredible ZBrush sculptures and interview at www.3dtotal.com. See why ZBrush and Dynamesh are giving him more freedom, and helping him realize his creative dreams.
Two uber talented ZBrush artists have recently teamed up to create a new app that will help demystify the human anatomy for artists. The app features Scott Eaton’s updated version of the Houdon sculpture, and has full 3D tumble and zoom functionality. Michael Defeo (check out his ZBrush 4R2 beta tester thread) got the idea after taking Scott Eaton’s “Anatomy for Artsits” class online (enroll here). He was inspired to make an educational tool for artists to use while sculpting, both traditionally and digitally.
To learn more about how ZBrush was used in the process, see the video Michael posted here.
Want to learn more about anatomy from one of the best sculptors in the industry? Enroll in Scott Eaton’s “Digital Figure Sculpture” course here.
This year, the Pixologic Team is pleased to announce our participation in the CTN Animation Expo. This event is the only one of its kind. The event brings together a diverse group of artists, from both the 2D and 3D worlds. Join us, as we celebrate the past, present and future achievements of industry recognized artists at this year’s event.
In case you haven’t heard, CTN is short for the Creative Talent Network, and the expo will no doubt be a hot bed for creative talent. With live demonstrations, networking receptions, master workshops, panel discussions, and professional exhibits to name a few; you can bet this year’s expo will no doubt be even more popular than last year.
Some of the artists appearing at the ZBrush booth (#43) include: Michael DeFeo, Kevin Garcia, Bryan Wynia, Mark Dedecker, Young Choi, Zac Petroc, Dustin Blattner, Stefano Dubay, David Igo, and Katon Callaway. To learn more about the artists, view some of their artwork, and see a presentation schedule, visit the CTN Animation Expo UGM Page.
Digital Tutors has just added three new tutorials to their repertoire, including “Modeling a Female Hero in ZBrush and Maya,” “Texturing a Female Hero in ZBrush 4,” and “ZBrush Reference Library: 3D Brushes.” In these new videos, you will be learning about the large library of brushes in ZBrush, and how to sculpt and texture a final product. Happy ZBrushing!
There’s no better way to get the ball rolling on a Monday than to experience some of the new features of ZBrush 4R2! Today we are featuring a thread by Beta Tester Stefano Dubay. He has posted a short tutorial on how he makes gesture sculptures using DynaMesh. Check out his step by step description and turntable. It’s something you’ll definitely be able to add into your workflow!
The Gnomon School of Visual Effects has just opened enrollment for their Master Classes 2011. Among all of the delicious courses for you to sink your teeth into, is Environment Sculpting with David Lesperance. In this two hour lecture, David will be providing an in-depth look into how he uses ZBrush in his workflow for creating environment pieces. If you enroll before November 14, Gnomon is kicking you a $30 discount. Not too bad!
ZBrush 4R2 beta tester Bruno Câmara posted a speed sculpt he did starting with DynaMesh and finishing with the new BPR features (concept by Jasper Sandner). In his post, he has included a step by step and a time lapse video of his process. If you haven’t started playing with the new features yet, this is a great way to see them in action!
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