Archive for the 'Featured ZBC Threads' Category

Back From The Deep

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ZBrushCentral member Nicholas G.C. of the Idaho Museum of Natural History takes us deeper than we’ve ever gone before with this giant sized Orca skeleton.

You can keep up with the latest in the world of the Idaho Virtualization Laboratory by visiting their website.

Art In Motion With Kurt Papstein

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Kurt Papstein aka KP Toons, wowed a capacity crowd inside the Gnomon School of Visual Effects Green Screen Hangar at the last UGM. Some ZBrushers are still reeling in the after-shocks of his unique approach to creating creatures and characters.

Take a closer look at how Kurt flexes the muscles of ZBrush with features like Timeline to generate dynamic poses and movement in his sculptures. You can see his workflow by visiting ZBrushCentral.

Stepping Into The Digital Realm With Erick Sosa

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Traditional sculptor Erick Sosa is best known for his highly detailed creatures and accurate likenesses of stars like Christian Bale and Bruce Willis to name a few.

Step into the Sosa Studio’s experience by visiting his homepage.

You can keep up with Erick on the ZBrushCentral forum as ZKULPTOR. Be sure to check out his ZBrushCentral post to catch a glimpse of his latest work.

Featured ZBC Thread: zaliti

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The most recent Top Row thread comes from artist Ali Zafati (aka zaliti), who is no stranger to the gallery. All of the models were made in ZBrush, and final composting was done in Photoshop. Check out page 3, where there is a mini-tutorial for the FiberMesh and BPR settings used for the first character.

Check out the Top Row thread at ZBC
See more artwork from Ali here.

Return to the Locker

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Return to the locker with the one and only Davy Jones. Check out this great post by ZBrush artist ishikawa_cg on ZBrush Central showcasing the use of ZBrush inside the Unreal Development Kit.

Layin Down a Patch of Clay

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ZBrush artist Ralf Stumpf, puts a new school twist on an old school favorite with his nod to the Hot Wheels toy line by Mattel. You can see more of Ralphs work by visiting his ZBrush Central thread at, ZBrushCentral. Join ZBrushCentral today and start interacting with artists just like Ralph.

Featured ZBC Thread: jempix

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Today’s Top Row thread is brought to us courtesy of a ZBC member who goes by “jempix”. The sculpt, titled “Usual Suspects | John Doe | 376214,” was made using DynaMesh and rendered using the BPR feature. It’s excellent work and we can’t wait to see more form this artist in the future!

Check out jempix’s Top Row image at ZBrushCentral and see more from this artist at their user gallery.

Featured ZBC Post: cmoffitt

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Artist Chris Moffitt (aka cmoffitt) has posted a few handfuls of the game versions of characters and environmental assets he’s worked on for Robot Entertainment’s game “Orcs Must Die.” Check out his Top Row thread on ZBC to see the full set. And have a look at his user gallery to see more of his amazing artwork.

Featured ZBC Thread: aidin-crow

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The most recent Top Row thread comes to us from artist aidin-crow. The thread features a book that was made for the epic poem, “Shahnameh,” written by the Persian poet Ferdowsi between c.977 and 1010 AD. The book is two years in the making, and the first time anyone has attempted to create one for this story using anything other than traditional Iranian drawings and miniatures. A great undertaking indeed! Check out the thread and the magnificent artwork at ZBrushCentral.

Getting Down to the Crunch with Sony Santa Monica Artist James Van Den Bogart

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Sony Santa Monica artist and Pixologic friend, James Van Den Bogart pushes, prods and pulls his digital clay into an incredible collection of busts and creatures. Check out his video series on vimeo.

James, and the talented crew over at Sony Santa Monica, are responsible for the “Lunch Crunch” thread on ZBrush Central. You can see more of James’s work by visiting his sketchbook.