Since the early days of ZBrush, we at Pixologic, have been continuously looking for ways in which we can advance ZBrush-features to a state which enables us, and you, to achieve new and previously-unattainable goals . In order to identify the features that need to be updated or invented, we use ZBrush the same way that you do, we use it to create art. These art-creation session are short, but yet, extremely effective. Occasionally we do get the opportunity to dedicate more time to a single project and see it through from concept-stage to final-stage. For myself, the past few days were one of these (eagerly awaited) occasions. During the previous week, ZBrush for Macintosh has entered its official beta-testings stages. I have taken this opportunity to spend time in ZBrush, more as an artists than a programmer. I am very pleased with the outcome of this session and would like to share with you a movie of the final ZBrush model. Images and details will be added at a later date.
I would like to thank all artists, for breathing passion, creativity, and ingenuity into their ZBrush creations, helping mold ZBrush into what it is today and will be tomorrow.
The ZBrush User Group Meeting is on the move! This time we’re coming to Southern Methodist University in Plano, TX. This is an exciting opportunity for students, hobbyists and professionals alike to rub elbows with your fellow talented ZBrushers, as well as learn from some of the very best ZBrush artists around. Register March 7, 2010 for your opportunity to see ZBrush demos by Brett Briley, Jesse Sandifer, and Greg Punchatz. Attendees will also be the first to see some exciting new ZBrush features that are on the way for ZBrush! You will not want to miss this event! Come join us to witness the power of ZBrush and why it is the world’s most powerful digital sculpting software.
UV Master is a free plugin which will create very efficient UVs for your models with a single click. Any artist can now quickly and easily create excellent UV maps. This free ZBrush plugin clearly represents the ZBrush ideal of maximum artistic freedom with minimal technical hurdles!
Join ZBrush and artists Jeff Feligno, Joel Mongeon, and Steve Jubinville to learn from some of the very best ZBrush artists around. Attendees will also be the first to see some exciting new features!
6 time Oscar-winning master of make-up effects. Maker of monsters, heroes, aliens and Klumps. Special fondness for werewolves, including An American Werewolf in London and The Wolfman
6 time Oscar®-winning master of make-up effects. Maker of monsters, heroes, aliens and Klumps. Special fondness for werewolves, including An American Werewolf in London and The Wolfman
The Wolfman’s Rick Baker talks about his work on the film and his easy transition from traditional to digital sculpting.
“It was like love at first sight. [ZBrush] was so much more like real-world sculpting but on a computer … I call it no fear sculpting and it freed me up design wise.”
In this video we will walk through a new feature found in ZBrush3.5R3. The new Visibility capability to grow and shrink your selection inside ZBrush will most definitely speed your workflow to level never before possible. This new feature is found in a new sub-palette in the Tool Palette at Tool>Visibility.
With this new feature it is extremely easy to split up a tool into multiple subtools to add more dynamic detail. In the video we will demo how to take a mesh that has several mesh shells with one polygroup and convert that mesh into multiple subtools by converting the multiple shells into multiple polygroups so that you may GroupSplit them into Subtools.
In the video you will also see how easy it is to select parts of a mesh now with a few keys strokes.